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    30th OC, Ysgramor Volkihar-Nightroad by @WinterDragonGod30th OC, Ysgramor Volkihar-NightroadName: Ysgramor Volkihar-Nightroad Age: 18 Gender: Male Species/Race/Ethnicity: Pure Blood Vampire (Crusnik) Sexual Preference(s): Straight Nickname(s): Catholic Watchdog, Vatican Attackdog, The Monster of AX, Brat Prince etc. Alias(es): Father Volkihar, Crusnik 05, Saint Crossroads, Dragon (Code Name), Saint of the Left Hand etc. Birthday: 20th of Evening Star/December, 4th Era 1990 Birth Place: Castle Volkihar, Haafingar, Skyrim, Scandinavia Affiliation(s): Volkihar Clan, Vatican Papal State (Ministry of Holy Affairs, The AX Division) and the Newspaper Club Previous Affiliation(s): None Occupation(s): Catholic Priest, Champion of Molag Bal, AX Agent, Volkihar Prince and Third Year Student (Yokai Academy) Previous Occupation(s): None Location: Vatican City, Rome Height: 5'11 Weight: 180 lbs. Appearance: Ysgramor is a handsome young man with short silver hair with dark brown streaks, heterochromatic eyes (left eye is blue-gray while the right eye is orange-red) and he wears a pair of black electronic shades that connect to the internet and have hacking capabilities. He has a muscular appearance. In Ysgramor's Crusnik form, his eyes turn bright red and a pair of fangs jut out between his lips which turn dark blue. He also has a pair of red draconic wings and a draconic tail with a bladed tip along with a red battle axe and a spiked shield made from his blood: stronger than ebony and harder than dragon bone. The wings allow him to fly and have the ability to generate thermal energy. Ysgramor wears a hooded black priest robe with embroidered dark blue flames on the arms and back, also wears two black studded belts around his hips under the coat, steel toed military work boots and black studded work gloves with the number 05 on the right and the roman numeral for XIII on the left. His Catholic Cross is connected to a long chain around his neck and wears Ahzidal's Ring of Arcana on his right finger. Wears the male student uniform when at Yokai Academy. Personality: Ysgramor is a rather calm and collected young man, rarely raising his voice in the company of others unless to get their attention or if they are attempting to do something foolish and he's trying to warn them to not take it too far. He tries to be patient and kind to others, be they human, other vampires or other supernatural folk however he is quick to remind them that his kindness is not weakness and that he will remind them of their place. As the Prince of the Volkihar Vampire Clan, Ysgramor was raised and taught by his mother to be ruthless and have a strong will, especially since some of the members are overly ambitious and are always vying for power over another. This has caused him to activate his Crusnik Nanomachines a few times to get them to behave though he has killed a few who pushed too far and made them examples. With his nanomachines activated, Ysgramor has a detached and apathetic nature though he is rather sadistic and manipulative when he messes with his enemies. Like his father Abel, Ysgramor is quite intelligent and is able to handle and manipulate even the most advanced technological systems, even ones that are quite old. Also has a fondness for sweets. Background: The son of Serana Volkihar and Abel Nightroad. Prince of the Volkihar Vampire Clan, when he was born he was proclaimed by Molag Bal to be his successor and thus the future Daedric Prince of Domination and Patron of Vampires. While his father was unsure and wary at the proclamation his mother seemed pleased though she had a resigned look on her face but said nothing. As a proud member of the AX Division of the Vatican's Ministry of Holy Affairs, Ysgramor was given a mission by Cardinal Caterina Sforza to go to Yokai Academy in Japan as a student to keep an eye on the school and report any suspicious activity or groups that may prove to be a threat to the Catholic Church and to His Holiness, Pope Alessandro XVIII. Along the way, Ysgramor gains the attention and interest of a certain pink haired vampire girl who is rather curious about the mysterious new student and senses that he's a powerful vampire. Weapons/Equipment: Bag of Holding Blood Battle Axe Daedric Crossbow (Enchanted) The Bloodskal Blade Wuuthrad Shield of Ysgramor Harkon's Sword Ankyuuketsu (Vampire Greatsword) Mace of Molag Bal Powers/Abilities: Vampire Lord Physiology Crusnik Physiology Supernatural Condition Enhanced Combat Biological Immortality Regenerative Healing Factor Night Vision Blood Flow Vision Magic Spell Casting Summoning/Familiar Control Daytime Walking Enhanced Swordsmanship Enhanced Archery Enhanced Axemanship Hacking Martial Arts Flight/Wing Manifestation Blood Manipulation Blood Consumption Blood Empowerment Blood Aura Fear Inducement Fear Empowerment Killing Intent Telekinesis Psionics Thermal Resistance Thermal Manipulation Heat Generation Heat Energy Manipulation Nano-Active Blood Multilingualism Teleportation Indomitable Will Crusnik Transformations/Power Level Activations: 0-40% Nanomachines Activated: Ysgramor's eyes become bright red, his lips turn dark blue, his teeth become fangs, his nails turn into claws and a gigantic battle axe made of his own blood materializes in his hands along with a spiked shield. 50-80% Nanomachines Activated: He grows black draconic wings and a draconic tail with a bladed tip and can generate massive amounts of fire (thermal energy). 90-100% Nanomachines Activated: Turns into a humanoid creature with dark red skin, keeps the dragon-like wings and tail, grows two long black draconic horns on each side of his head and dark markings that cover his entire body. He also generates more fire than in his 80% form and a second blade forms on the other end of his blood battle axe. Also wears black demonic looking armor.29th OC, Stahdimyolthur Meridiason by @WinterDragonGod29th OC, Stahdimyolthur MeridiasonName: Stahdimyolthur Meridiason Name Meaning (if any): Stahdim-Yol-Thur, translates to Holy Fire Overlord. Age: 21 (physically) 103 (chronologically) Gender: Male Sexual/Romantic Orientation: Straight Alias(es)/Titles: Grandson of the Dragon God of Time Akatosh, Son of the Daedric Prince of Life & Lady of Infinite Energies Meridia, Son of the Grandmaster of the Greybeards Paarthurnax, Dragon King of Holy Fire & Light, Nephew of the World Eater and Nordic God of Destruction Alduin, and Grandson of the God of Magic Magnus. Species/Race: Dragon/Daedra Hybrid Affiliation: The Greybeards, Westeros, King's Landing, the Targaryen Dynasty and the Dragons of Tamriel. Occupation(s): Dragon King, Scholar and Warrior Mage. General Appearance: A pale yet fair skinned young looking man with Daedric tattoos on his arms and chest. Stands at 6'0 feet tall with a muscular physique weighing at 185 pounds. Long pale blonde hair and pupiless pale blue eyes. Dragon form is 40 feet long weighing at 7,200 pounds with a pale white scale tone, feathered wings and spikes around the head extending down to the back and a bladed tail. Wears white Daedric Armor. Place of Living/Origin: The Colored Rooms, Plane of Oblivion (born on 4E 98). Westeros, King's Landing (lives there). Likes: making love to his wife Daenerys, his parents, reading, meditating, using torture as an example to prevent treachery and rebellion, swordplay, burning traitors, magic practice, philosophy and hunting. Dislikes: those who make his wife unhappy, disobedient dragons, unruly humans, the undead causing trouble, wildfire not being stored properly, traitors, sycophants, the blades and the thalmor. Personality: smart, loving & warm (to his wife), strong willed, stern, unforgiving (to traitors or those who make his wife unhappy), wrathful, philosophical, dark humored and manipulative. Goals/Motivations/Dreams: bring back the Dragon Cult, revive the Dragons of Westeros, create a Greybeards sect in Westeros, keep his wife Daenerys happy and mentally stable, destroy the Iron Throne and bring certain people back to life. Lover(s): Daenerys Targaryen (married to, given an elf's lifespan). Parents: Paarthurnax (human form resembles a horned Saruman wearing white Greybeard Robes) and Meridia (takes the form of Melpha from Queen's Blade). Other Relatives: Akatosh (grandfather), Alduin (uncle), Odahviing (cousin), Durnehviir (cousin), Magnus (grandfather), Sheogorath (uncle), Nocturnal (aunt), Molag Bal (uncle), Vaermina (aunt), Sanguine (uncle), Clavicus Vile (uncle), Azura (aunt), Boethiah (aunt), Hermaeus Mora (uncle), Jyggalag (uncle), Malacath (uncle), Mehrunes Dagon (uncle), Mephala (aunt), Namira (aunt), Peryite (uncle) and Fa-Nuit-Hen (cousin). Weapons/Equipment: Bag of Holding Dragonbone Greatsword (Enchanted) White Daedric Armor (Enchanted) White Greybeard Robes (Enchanted) Staff of Magnus Dragonbone Bow (Enchanted) Dragonscale Armor (Enchanted) Nord Hero Greatsword (made of Valyrian Steel and Dragonglass, Enchanted) Time of Birth: day, during a solar eclipse Powers/Abilities: Dragon Lord Physiology Transcendent Demon Physiology (Daedric Prince/Daedric Lord) Supernatural Condition Semi-Immortality Regenerative Healing Factor Magic Spell Casting Staff Proficiency Enhanced Swordsmanship Enhanced Archery Alchemy Potion Creation Enhanced Charisma Enhanced Combat Enhanced Roar Leadership Flight/Wing Manifestation Magic Resistance/Immunity Supernatural Voice (The Thu'um) Dragon Powers Dragon Combat Elemental Manipulation Holy Fire Manipulation Draconic Element Manipulation Weather Control/Manipulation Elemental Breath Multilingualism Dimensional Storage Time Manipulation Teleportation Resurrection Afterlife Travel Bloodlust Aura Killing Intent Fear Inducement Fear Empowerment Pride Empowerment Soul Absorption Soul Empowerment Indomitable Will Background: The son of Paarthurnax and Meridia. Was made in a deal between the two to act as a failsafe against the other Daedric Princes from causing trouble on Nirn and to keep the Dragons in line should Alduin ever return. Stahdimyolthur acts as the current King of Dragons and became the King Consort to Daenerys Targaryen after the White Walker Threat and the Battle of King's Landing. Convinced his wife that the Iron Throne needed to be changed, especially the part with the swords. Besides helping out King's Landing and fixing it up, Stahdimyolthur has gathered people in order to restart the Dragon Cult along with opening up a Greybeards Sect for those with the potential to use the Thu'um.28th OC, Vullureg Lernaean by @WinterDragonGod28th OC, Vullureg LernaeanName: Vullureg Lernaean Name Meaning (if any): Vul-Lu-Reg, translates to Dark Magic Lady. Age: 21 Gender: Female Sexual/Romantic Orientation: Lesbian Nickname(s): Lulu (by her mother), Little Dragovian Princess (by her father). Alias(es): Daughter of the World Eater, Twilight Princess, The Dragovian Lord's Daughter and the Soul Eater Dragon. Species/Race: Dragovian (3/4 Dragon, 1/4 Human) Affiliation: Dragovian Sanctuary Occupation(s): Princess of the Dragovians, Warrior Mage, Cheese Maker. General Appearance: A pale skinned, young draconic woman with the standard frilled ears of a Dragovian. Stands at 5'10 with a muscular yet attractive physique weighing at 155 pounds, cup size is EE. Long black hair with golden blonde in the middle and dark blue slit eyes with a bright red ring in them. Has a light dusting of black scales on her arms, chest, around her eyes and going down her nose. Attire is a hooded white greybeard robe with a Red Dragovian symbol on the front with a dragonskin belt and thick dragonskin boots and work gloves. Sometimes speaks in Dovahzul as the Human Tongue is not her first language. Place of Living/Origin: The Dragovian Sanctuary. Likes: her parents, cheese, reading, magic training, sword training, flirting with beautiful/sexy women, practicing languages and hunting monsters. Dislikes: corrupt clergy, monsters attacking people, those who judge others by their lineage, sycophants, self proclaimed dark lords, humans who cause trouble, the blades and those who mistreat women or treat them as property. Personality: smart, strong willed, collective, dark humored, caring, manipulative, slightly perverted and mischievous Parents: Aldura (fem Alduin, human form resembles 2014 Maleficent) and Xiuhcoatl Lernaean (DQ8 Lord of the Dragovians). Other Relatives: Akatosh (grandfather), Paarthurnax (uncle), Odahviing (cousin) and Durnehviir (cousin). Weapons/Equipment: Bag of Holding Dragovian Armor (Enchanted) Dragonscale Armor (Enchanted) Dragonscale Shield (Enchanted) Dragovian King Sword Dragovian Shield Dragovian Stick (Wand) Staff of Antimagic Wyrmwand Dragovian Spear Dragonbone Sword (Enchanted) Dragon Slayer Dragonbone Bow (Enchanted) Zombie Slayer Dragonlord Claws Two Dragonbone Daggers (Enchanted) Time of Birth: night, during a blood moon. Dragon Forms: Skeletal Dragon (covered in bluish white flames), Blood Dragon, Frost Dragon, Serpentine Dragon, Revered Dragon, Divine Dragon and Ultimate Dragon. Powers/Abilities: Dragovian Physiology Dragon Lord Physiology Supernatural Condition Semi-Immortality Regenerative Healing Factor Enhanced Beauty Enhanced Roar Magic Spell Casting Enhanced Swordsmanship Enhanced Archery Enhanced Clawmanship Enhanced Combat Sex Appeal Combat Staff Proficiency Dragon Powers Supernatural Voice Dragon Morphing Dragon Aura Curse Immunity Elemental Manipulation Weather Control/Manipulation Dimensional Storage Flight/Wing Manifestation Multilingualism Martial Arts Killing Intent Bloodlust Aura Fear Inducement Time Manipulation Hypnosis Hypnotic Inducement Sleep Inducement Telekinesis Soul Absorption Soul Empowerment Indomitable Will Background: After her defeat at the hands of the Last Dragonborn. Aldura, First-Born of Akatosh, Nordic Dragon Goddess of Destruction and the World Eater was sent to another world full of magic and monsters by her father, the Dragon God of Time and Chief of the Nine Divines Akatosh. As she crashed landed into the Dragovian Sanctuary, she reverted to her human form and was visited by a curious yet suspicious Lord of the Dragovians, Xiuhcoatl Lernaean who was wondering who the strange yet beautiful draconic woman was and why she appeared in the Sanctuary. After a brief introduction of each other and what they did as their job, they started to get to know each other a bit better. Fast forward, Vullureg Lernaean is a young woman being groomed to be the future leader of the Dragovians. After hearing about the Lord of Darkness Rhapthorne threatening to escape from a magical scepter along with a traveling party chasing after the scepter in question, she decided that it would be best to lend a hand to help them. Along with thinking it would be the perfect situation to fix relations between Dragovians and Humans, starting with that feisty redhead Jessica Albert.17th OC, Dremora Valkynaz Striker by @WinterDragonGod17th OC, Dremora Valkynaz StrikerName: Dremora Valkynaz Striker Species: Dremora (Daedra) Age: 18 (physically) 215 (chronologically) Description: Male, tall around at 5'10 with a muscular physique weighing at 170 pounds. Reddish skin complexion with daedric runes on the arms and chest along with black facial markings, shaggy dark red hair with black highlights, a pair of long curved horns, long elven ears and dark red eyes with black sclera. Wears the usual Daedric Armour, but when off duty or when traveling throughout Nirn will wear a Hooded Necromancer's Robes. Place of Living/Origin: The Deadlands, Oblivion (currently) The College of Winterhold (works as a teacher) Likes: pranking mortals, ambition, teaching, magic, swords, soul gems and reading. Dislikes: rudeness, dullness, ignorance, the thalmor and vigilants of stendarr. Personality: smart, eccentric, mischievous, sarcastic, dark humored, polite and indifferent. Weapons/Equipment: Daedric Greatsword (Enchanted) Daedric Bow (Enchanted) Two Daedric Daggers (Enchanted) Daedric Staff (Enchanted) Bag of Holding Occupation(s): Servant of Mehrunes Dagon, Teacher at the College of Winterhold (Daedric Study), Swordsman and Mage. Allegiance: Mehrunes Dagon, Oblivion and the College of Winterhold. Powers/Abilities: Demon Physiology Supernatural Condition Enhanced Combat Immortality Regeneration Enhanced Swordsmanship Staff Proficiency Enhanced Archery Magic Dual Wielding Weapon Creation/Smithing Energy Manipulation Potion Creation Teleportation Telekinesis Fear Inducement Pain Inducement Apathy Indomitable Will Blood Absorption Magic Absorption Hatred Empowerment Multilingualism Dimensional Travel Killing Intent Darkness Aura Bloodlust Aura Invisibility Demonic Element Manipulation Summoning Banishment Necromancy Dark Arts Aliases: professor striker, daedric teacher, crazy daedra teacher, scholar of daedric study, the teacher from oblivion and prankster dremora. Background: A teenager of sorts during the Oblivion Crisis, Dremora Valkynaz Striker along with many other Daedra were sent to Tamriel to cause chaos and bloodshed. Only problem was that Striker liked to goof around and played pranks on unsuspecting mortals ranging from somewhat harmless to quite dangerous. Still though, he was an efficient killer of mortals even though he didn't have a problem with them and was willing to be polite unless they were being rude or stubborn. A few years after the Oblivion Crisis ended, and while he could've gone back home to Oblivion on his own Striker felt like traveling and making a nuisance of himself ranging from collecting mundane stuff like books to killing bandits and sometimes Falmer. After a while and gaining a somewhat neutral reputation amongst the mortals, Striker decided to head to the College of Winterhold to see what's there and feeling amused at the thought of teaching. Although the Winterhold residents were unnerved and quite nervous, they soon realized that the odd Dremora was mostly harmless unless he was in one of his moods or if someone pissed him off. Fast forward, Striker has proved he is a capable teacher with an interesting teaching method. He is known as the Teacher from Oblivion and is respected and feared by those he teaches. While Striker may enjoy teaching young students about Daedra and the Oblivion Planes, he doesn't hesitate to call out on those who are slow to learn. Striker considers the Vigilants to be annoying, barely worthy of notice, but will gladly kill any of them in violent fashions if they harass any of his students. The Thalmor on the other hand, knows they're a troublesome lot and had no problem with giving an advisor from the Thalmor a hard time by playing mean spirited pranks on him.13th OC, Khimaera Luna by @WinterDragonGod13th OC, Khimaera LunaName: Khimaera Luna, Daedric Prince of Hybrids, Experimentation, Research, the Lazarus Effect and Evolution. Species: Daedra (Daedric Prince) Age: 23 (physically) 1,000 (chronologically) Description: Female in appearance, stands at 6 '0 with an attractive athletic body weighing at 165 pounds, cup size is D. Skin tone is a grayish color with dark red daedric tattoos on her back, chest and arms. Long spiked blonde hair with strands of black and blue. Has four pairs of angel wings coming out of her back, one side is tainted black and the other side is pure white. Long pointed ears similar to an elf's and eye color is heterochromatic; the left eye is purple with yellow rings and the right eye a glowing icy blue color. Wears a long black hooded necromancer's coat modified as a lab coat with steel toed work boots, thick work gloves and black safety goggles. When using a mortal disguise, she takes the form of a tall, redhead Altmer woman with strange purple looking eyes and wears hooded white mage robes. Personality: A highly intelligent and clever young Daedric Prince, Khimaera Luna is a rather inquisitive and curious being who's always hard at work with her research and experiments to the point she doesn't interact with others very much unless she needs something. Due to working so much she has a bit of a sleepy attitude, sometimes dozing off and not paying much attention but is alert if something major is going on. She is also rather reclusive and shy, but can get snarky if pushed and bothered. For a Daedric Prince, she's not particularly malevolent or destructive. Some of her worshippers have described her as something similar to a reclusive teenager who doesn't want to deal with others unless she has to or really needs something. For she rarely gives out blessings or her Artifacts showing quite a reluctant side when it comes to interacting with her mortal followers though if she is in a good mood she will do so. Sphere of Influence: Genetics, Bloodlines, Animals, Science, Resurrection, Nature, Magic and Monsters. Plane of Oblivion: The Laboratory: A large research facility sitting upon a large island with multiple chains of smaller islands circling around it with smaller research labs. The large island and the chains of smaller islands are connected by bridges made of ebony, aetherium and dragon bone. The magical red ocean waters are teaming with both normal and strange creatures that were made in the labs. The island lands are home to races thought to be extinct, brought back to life, created in one of the research labs or brought to the islands. The races that live on the islands are Snow Elves, Maormer, Ayelids, Chimer, Dwemer, Bosmer, Orsimer, Dremoras, Nereids, Argonians, a couple Dragons etc. The sun is usually shining, the green sky has a few clouds here and there, the islands are rich in resources and can be expanded with magic. The Research Labs contain things such as books, magic spells, soul gems, animunculi, weapons/armor, creations, livestock, plants/fungi, alchemy potions and diseases be they mundane or otherwise depending on the storage level ranging from 1 to 7 with level 1 being things that are safe to handle to level 7 where you need a group of Researchers or Dwemer to handle it. This Plane of Oblivion has the usual night and day cycle similar to that of the mortal realm Nirn along with the weather. Daedra: Colored Hydras: A race made by Khimaera from Dremora blood and Dragon bones, come in different colors and use elemental breath magic. The biggest Coloreds patrol the waters around the large island while the smaller Coloreds patrol the smaller islands. Sea Dragons: Made from Maormer Blood, Nereid flesh and Dragon Bones, uses Maormeri Magic and can control smaller sea serpents through singing. Winged Minotaurs: Made from a fusion of Winged Twilight and Tamrielic Minotaur, usually docile, but can be vicious when provoked and very intelligent. Researchers: Dremoras created to work in the research labs and perform experiments. Have a tanned skin color, heterochromatic eyes and wear black lab coats. Can go to Tamriel for research data and collect samples. Salamanders: Fusion between Flame Atronachs and Argonians, comes in many different flame types. Ocean Titans: Aquatic Winged Daedra made from dragon skeletons infused with the blood of Dremora, Maormer and Nereid. Similar to the Daedric titans that Molag made, their skin color ranges from pale white to greenish blue. Have clawed hands and webbed feet, uses water and fire magic and elemental breath. Creatures/Monsters: Sea Vampires: Maormer & Nereids afflicted with a stronger strain of Noxiphilic Sanguivoria. They can outswim sea serpents, walk on water and turn into sea serpents as a type of Vampire Lord form. Blood Mummies: Undead Redguards afflicted with Noxiphilic Sanguivoria, can use their wrappings to restrain unruly test subjects or creations. Wrappings are strong as ebony. Chimeras: Named after her and can be any combination of animal or plant, but is usually a combination of a lion, goat and serpent. Wereraptors: Argonians afflicted with a strain of Therianthropy. Have sharp claws, teeth and hunt in packs, very intelligent. Bloodcrabs: Mudcrabs afflicted with various strains of vampirism among the numbers. They are a reddish color and grow to giant size. Their flesh is quite tasty if boiled, cooked or grilled properly. Artifacts: Staff of Bloodlines: A golden Daedric Staff that can look into the genes and genetics of people, plants & animals. Can remove any impurities or add in extra abilities and skills. The Cleansing Scythe: A large black tri bladed scythe that has fire, frost and shock enchantments and can switch between them. Used to cut away the diseased and weak leaving only the healthy and strong alive. Book of Change: A large grayish book that details the races of Nirn and how much they have changed. Can be used to change ones' or targets' genetic makeup and race. Lazarus: A Magic Staff made of Dragon Bone inked with daedric runes. Is able to resurrect the dead whether they died recently or long ago, is Khimaera's favorite as it helped her bring back elven races that were considered extinct or near extinct. Amulets of Therianthropy: Silver black lined amulets with a green gemstone with the face of an animal that changes with magic. The users of the amulets would be able to change into any therianthrope such as a werewolf, werebear, werecrocodile or even a wereboar depending on their strength of will and the power of their magic. Rotating Katana: A mechanical silver long sword with a red tip and sharp chained teeth, when channeled with magic or soul gems it rumbles to life and cuts through the thickest of metal, stone or bone. Lightbringer: A mechanical retractable dwarven battle-ax enchanted with holy fire used to beat down unruly undead creatures, has two forms the pole form and the battle-ax form. Summoning Date: 13th of FrostFall (October), this day works for her as most of her worshippers are magic users. Worshippers can leave caffeinated drinks and sugary foods such as chocolate as offerings at her altar. Aliases: The Chimera Mother, The Researcher, Lady of the Laboratory, Matron of Researchers, The Dual Winged Angel and Mother of Monsters. Backstory: The newest of the Daedric Princes and quite the oddball among the Padomaic misfits. Born after the Planemeld from the spilled energy and blood between Meridia and Molag Bal, the mass of Padomaic energy disappeared and ended up in the Hunting Grounds of Hircine fully formed and taking the form of a young and confused girl. Was found by the Father of Manbeasts who was curious about the new, young Daedra and why she felt so similar to Meridia and Molag Bal. Khimaera Luna lived with Hircine for quite some time until it was time for her to make her own Plane of Oblivion. With knowledge to make one from Hermaeus-Mora (and plenty of strong-arming and threatening the eldritch looking Daedra), slowly but surely Khimaera's new Plane of Oblivion was formed and centuries later would go on to be known as The Laboratory, a place full of bizarre and possibly unethical experiments and various monsters, creatures and daedra that called it home.12th OC, Lilith Void-Walker by @WinterDragonGod12th OC, Lilith Void-WalkerName: Lilith Void-Walker Age: 30 (physically) 1,025 (chronologically) Gender: Female Species/Race/Ethnicity: Ceymer Vampire (Shadow Elf) Sexual Preference(s): Lesbian Nickname(s): Lily, Molag's favorite, Lilith-Bal etc. Alias(es): Ceymer of Destruction, Ancient Vampire Mage, Daughter of Coldharbour and the Void-Walker Birthday: 20th of Evening Star, 2E 543 Birth Place: A small village in Morrowind Affiliation(s): Molag Bal, the Dark Brotherhood and the Volkihar Clan Previous Affiliation(s): None Occupation(s): Assassin, Mage, Champion of Molag Bal, Dovahkiin, Listener of the Dark Brotherhood and Lady of Castle Volkihar Previous Occupation(s): None Location: Castle Volkihar or Coldharbour Height: 5'10 ft. Weight: 150 lbs. Appearance: Lilith is a dark skinned Elven woman with an athletic yet busty physique. She has smooth, mid-long black hair, liquid purple looking eyes with black sclera and has runic looking tattoos across her arms and chest. Wears the Robes of Molag Bal as all servants of Stone-Fire do but sometimes wears Vampire Royal Armor or Hooded Thalmor Robes as a disguise. She also has her own Dragon Priest Mask made from the same material that the Dark Anchors were made of. Like all Pure-Blood Vampires, has a Vampire Lord Mode. Personality: Lilith Void-Walker is a bloodthirsty, ambitious and ruthless Ceymer Vampire and a proud user of Death Magic, raising the dead and using them against her enemies or using them to mock and cause harm to others purely for the fun of it, showing a rather cruel and sadistic side. However, she can be rather motherly and lenient towards those way younger than her such as Elves, newborn Vampires and fresh members of the Dark Brotherhood though she will be harsh yet stern with them. Despite her rather... morbid nature, Lilith is quite realistic and honest with people, not exactly lying but not being truthful either should she feel the need to be manipulative. Background: Created decades ago before the Planemeld in the 2nd Era of the Interregnum, through dark magical research and breeding from Dunmer and Dremora Stock the Ceymer or Shadow Elves would cement a legacy and dark reputation as users of Death Magic and Assassins capable of blending perfectly in the Shadows of the Night and other dark areas. Lilith was one of many who heeded the call of Molag Bal when the Dark Anchors dropped in Tamriel and delighted in capturing and corrupting mortal souls to the point she was made a Daughter of Coldharbour. Sadly, the Planemeld failed and despite capturing many souls Lilith and her people had to hide in the Shadows though over the years some were unlucky enough to be caught and studied for their legendary abilities. Their situation worsened when Tiber Septim rose to power and outlawed Death Magic, making it a death penalty for any caught using it which resulted in more Ceymer dying out though Lilith tried her hardest in keeping them together which earned the man her hatred. Eventually, by the late Third Era she tracked down Auri-El's Bow along with his Shield and used both to kill Harkon and take his place as leader of the Volkihar Clan. Has accumulated enough power that somehow she was able to steal some power from Akatosh as she found being Dragonborn favorable. Equipment: Mace of Molag Bal Bloodskal Blade Dragon Priest Staves Daedric Greatsword (Enchanted) Mehrunes' Razor Daedric Bow (Enchanted) Daedric Scythe (Enchanted) Auri-El's Bow Auri-El's Shield Powers/Abilities: Shadow Elf Physiology Mystic Vampire Physiology Dragonborn Physiology Supernatural Condition Immortality Magic Spell Casting Daytime Walking Regeneration Night Vision Stealth Tactics Invisibility Dragon Powers (via Dragon Shouts Weapon Proficiency Elemental Manipulation Elemental Breath Necromancy Dark Arts Death-Force Manipulation Blood Manipulation Blood Consumption Blood Empowerment Vampirization Blood Flow Vision Multilingualism Magic Resistance Soul Absorption Soul Empowerment Afterlife Travel Dimensional Travel Enhanced Combat Fear Inducement Hypnosis Mind Control Curse Inducement Curse Empowerment Clairvoyance Soul Trapping Shadow Mimicry Enhanced Stealth Teleportation Illusion Manipulation Dragon Aura Magic Aura Divine Siphoning Vampire Lord Mode4th OC, Ragnarok Rider Hircineson by @WinterDragonGod4th OC, Ragnarok Rider HircinesonName: Ragnarok Rider Hircineson Age: 18 (physically) 318 (chronologically) Gender: Male Species/Race/Ethnicity: Nephilim (3/4 Demon-1/4 Angel) Sexual Preference(s): Straight Nickname(s): Half-Breed, Brat, Hircine's Kid, Ragnar, Child of Oblivion etc. Alias(es): The Beast Rider, 5th Horseman of the Apocalypse, Son of the Manbeast Father etc. Birthday: 1st of Morning Star/January, 4th Era 1701 Birth Place: The Hunting Grounds, Plane of Oblivion Affiliation(s): The Daedric Princes and the Four Horsemen of the Apocalypse Previous Affiliation(s): None Occupation(s): Hunter, Horseman and Far Fields Ranch Hand Previous Occupation(s): None Location: Oblivion Height: 6'5 Ft. Weight: 215 lbs. Appearance: A muscular young man with a golden skin tone with Daedric Rune-like tattoos covering his arm and chest. Has short reddish-brown hair and glowing pale yellow eyes. Wears a dark, lightly armored hooded uniform with work boots and work gloves made from the dried hide of a Leviathan-like Creature and is infused with Oblivion Ore and Adamantine to withstand extreme weather and heavy damage. Ragnarok's Horseman Transformation is called Beast Form. In it, he becomes a twice as large black-red Werewolf-like creature with a mane of vipers, feathered wings, long bladed tail dripping with neurotoxin and uses blades made of ethereal-like energy. Personality: A willful and stubborn yet intelligent young man, Ragnarok is sometimes seen as a cocky brat by others but some see that he's a hardworking individual who's willing to put in the work to prove himself. Taking a bit after his father, Ragnarok likes to hunt and will often go to other worlds to see what they have to offer but sometimes just likes to observe and watch the wildlife. Realistic to a degree and quite honest, understands that the Balance is fragile and tries to uphold the order but also knows that the outcome of a situation can go either way. While the youngest of the Nephilim, Ragnarok has the potential to be the strongest if he puts his mind to it. Background: An oddity amongst all in the Cosmos. None are exactly sure how or why Fury got the attention of Hircine, the Daedric Prince of the Hunt but some suspected he found her fiery temperament to be amusing while others thought he was trying to hunt the Black Rider only for her to evade him at every step. Whatever the case may be, there was a union of marriage and while the Charred Council didn't approve of it they as they feared the marriage and any resulting children would upset the Balance they couldn't do anything as the Daedric Princes were outside of their influence and were much stronger than them. Regardless, Ragnarok grew up with an odd yet loving family. Equipment: Enchanted Daedric Greatsword: Main Weapon, named Excalibur. Enchanted Daedric Bow: Main Weapon, named Orion Grand Abomination: Named Medusa's Head. A large, sickly steel green looking Shield that unleashes bursts of bright light when receiving many heavy hits, turning enemies into stone. If one looks close enough they could see the face of a snake-haired woman. Bridge Stone: A powerful magical relic made by the Makers. Created as a safe form of Realm Travel and over great distances. Nephilim's Respite: Flasks created by Death and given to the other Nephilim. Speeds up Regeneration and clears the mind. Partner(s): Fimbulvetr (Steed): A large frost covered beastly looking mustang with glowing yellow eyes and horns. Powers/Abilities: ***Nephalem/Nephilim Physiology Supernatural Condition Immortality Horseman Transformation (Beast Form) Magic Regeneration Spells/Spell Casting Portal Creation/Afterlife Travel Enhanced Swordsmanship Enhanced Archery Martial Arts Teleportation/Teleportation Combat Therianthropy Supernatural Detection Enhanced/Supernatural Combat Telekinesis Divine-Demonic Force Manipulation***(2023) quyance time by @SaltyGhost(2023) the boy! by @SaltyGhosthand touch by @bribbeyElder Scrolls Comm by @bribbey
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