AniMayPril Art Challenge:🌦️APRIL SHOWERS BRING MAY FLOWERS 🌼 Hello my Sheezers, you have all weathered the storm and indeed become beautiful flowers, all of your submissions a unique dandelion uppon the Sheezy field, but which one did YOU deem the rare golden rose? Shall we take a look?
Participation award art this month was made by ⭐@DaxDoodles
Remember if you want to see the entries easily just search for #SheezAprMay26 THE WINNERS ARE: 👑 Winners [@Takapawz](/takapawz ) & [@NuniAxo](/NuniAxo ) With their collaborative artwork titled "The Turtle of Life - [Challenge Animation Month 2026] " and Sound Design submission
Honourable Mentions! 🥈 Second place @hellnu With their artwork "jumping on puddles_WIP.mp4"
🥉 Third place @Cinquel With their artwork "Glitching Flower"
Special Thanks ⭐️ @TheInfoOf7 - https://sheezy.art/theinfoof7/gallery/taking-a-lil-april-shower ⭐️ @felinalafe - https://sheezy.art/felinalafe/gallery/may-love ⭐️ @lily-void - https://sheezy.art/lily-void/gallery/super-saiyan-washing-machine ⭐️ @ShemeiArt - https://sheezy.art/shemeiart/gallery/petal-showers-very-small-though ⭐ AND YOU! ⭐ If you want input on what prompts we do in the future you can do so in the "Challenge Prompt Suggestions" block on my profile or head on over to thePrompt Suggestions post on our Discord Stay tuned for the next art challenge! Reminder that June will have NO challenge, you all did such a wonderful job creating these flowers it would be a shame not to take a moment to smell them all.What I'm trying to say is y'all are stinky /jKEEP ARTING!- Dax
April & May vote: 🌦️APRIL SHOWERS BRING MAY FLOWERS 🌼 Hello lovely challengers Not to choose favourites but my favourite challenge of the year is now reaching it's conclusion, there is still the matter who will get the big big prize at the end of the rainbow (get it? cause the prompt was about rain? and it's pride month now.. and .. you get rainbows after rain... yeah the joke always gets funnier when you explain it ) ANYWAY. This year AniMayPril challengers will all receive one month of basic perms regardless of placement! but winners will receive 1 YEAR of their respective winning tiers, and team efforts will be awarded equally!
To see all the submissions easily and in once place you can search the tag #SheezAprMay26 . ANNOUNCEMENT(s) Happy pride month everyone! Not that much is going to change around here at the ol' Sheezy dot art because here we are always a lil' gay. The participation awards and the participation sub perks will be given to you at some point before the voting closure, fear not I haven't forgotten. I also want to say there will be NO official challenge for June, hopefully giving everyone plenty of time to prepare for their... looks at script "Fighting Art"... "Arting fights" ? Well I'm sure you all know what that's about. I encourage you all to practice your art trading skills in this time, I hear that will be quite important in the upcoming brawl. If you want input on what prompts we do in the future you can take a lookie at "Challenge Prompt Suggestions" block on my profile or head on over to thePrompt Suggestions post on our Discord The flowers do indeed look pretty after the rain, and tasty too! Did you know you can eat every part of a dandelion? Speaking of tasty.. how am I even gonna chose which art to eat I MEAN VOTE FOR. KEEP EATING ARTING!- Dax
I've been super duper enjoying my fountain pen and I have a little money to spare so I got another one! This time it's a TWSBI Eco (in yellow, of COURSE) and since it doesn't take cartridges I also got myself my first bottle of fountain pen ink! It's the Pilot Iroshizuku To-ro color and it's just absolutely beautiful!!! I don't think my pictures could do it justice, but I'm telling you this ink is just sooo nice and the color is just perfect... IT'S GOOD!!!Now see them orange
Haven't really taken part properly for a couple years but I will this year if I have the time!https://artfight.net/~Voxaz I have elves, a god, and a furry
Went through my computer and added more adopts on my Toyhouse that deserves better homes! Check them out here:https://toyhou.se/CNWgraphis/characters/folder:1845828 Thanks for reading!
This is a group for Polish people! If you want to search for friends or generally connect with Polish community this place is for you!To join you just need to follow this page and I will send a friend request afterwards. All friends of the group are displayed on the page!I plan on doing artist spotlights for people who joined the group and asked for one, so if you want to be in one you could just comment under this and I will do it whenever I can! Also I have groups for European and Ukrainian people Jestem Polakiem z pochodzenia, nigdy nie byłem w Polsce, raczej słabo znam polski, przepraszam, że tu nie będzie tekstu po polsku ):
FIRST DEVLOG IN EIGHT MONTHS LETS GOOOO heh– has it really been 8 months since the last devlog? damn. Ok so, what have I been doing for the last 8 months? Well, to give you a table of contents: [Burnout and Depressed Feeling](#devlog9-burnout) [My New Godot Project](#devlog9-godot) [State of my Website](#devlog9-website) [Closing Remarks](#devlog9-end) Burnout and Depressed FeelingI've been doing nothing! Until end of May I guess. The reason is that I have been feeling majorly burnt out and honestly just feeling like shit overall. This started sometime Summer of 2025 (which explains why I crashed and burnt on Artfight that year) and persisted all the way until late May when I began getting back to doing the things I enjoyed. Artfight's HTML update came out and I decided to experiment with it, but this time I actually read the Bootstrap docs and managed to make a nice-looking code: (yea im zoomed out because i can't get it all on one page. i might try moving the Previous Years and buttons to the side of the main content than all below but idk) I guess this was enough to get me back into the swing of things coding-wise because I decided to make a mini-project in pHp and get back into Godot (explained in depth next section). Prior to the code, I did start drawing on PC again now that I had the time to do so. Oh yeah, as for why I was majorly burnt out for 10 months, it's literally just I had to go through a lot in my personal life (as per tradition I will opt out of giving out specific details for privacy reasons). Fall through winter and early spring were the worst since I was also feeling highkey imposter syndrome. I'll leave it at that so that we can move on to the good stuff.. My New Godot ProjectI... started another Godot project. The rougelike FPS I mentioned in one of the devlogs have been shelved because it was also going to be the Dream Game I Always Wanted To Make kind of game, and I wanted to follow the advice of "make smaller games first" so that I can make all my mistakes and learn my lessons, or the majority of them at least. I actually made significant progress on a pretty major system of the game! Said system is also the only one actually made for now XD Oh, I should probably introduce the game first.. So the game's working title is Delta Roads (no relation to deltaVoid), and it's an Animal Crossing inspired games (inb4 i get put on Nintendo's hitlist for bringing up one of their titles) ... but what if it was SCARY Crossing...,,.,.,.,.,.,..,... ok jokes aside, the inspiration of the game came from me some months ago getting into a channel called Hunter R. [Invidious Link](https://inv.nadeko.net/channel/UCroqqI7XwD828o0rAvAF8iw ), particularly the video where he goes over the original Animal Crossing's town generation system [Invidious Link](https://inv.nadeko.net/watch?v=TzIzyC-I-ZQ ). So of course, the first feature besides the bare necessities that I work on is my own implementation of a 'town generation' system that I call 'HomeGen' which is shown in the following video: Avid readers of the devlogs will probably notice a familiar face in the video, the debug map list (called MapList) and the couple changes it received. Of course, most of the changes are either under-the-hood changes because the code for it was originally written almost a year ago or changes specific to the project like the HomeGen button. It's due for more changes such as reimplementing how maps are found since MapList (unsuprisingly) breaks on export since Godot compresses scenes for faster loading on export. While good for speed, it makes looping through the internal directory for .tscn files unreliable atm. That is a problem I'll solve when I move on to the rest of the game though, so I'll give it the yellow "Works on my machine" stamp of approval for now until I need to work with maps again. So how did I even implement this? The answer is CurveGen, or alternatively known as "how I leveraged the Path3D node and Vectors to make the engine paint the meshes along a curve so that I can dump additional code to tweak said meshes." I kinda infodumped about CurveGen's life story which is hidden under a collapsible section. If you want to hear about it, click the arrow and it'll expand.When I started work, I legit had no idea how I would implement procedural generation in Godot, so I searched around for answers. When I did this months ago, I got nothing helpful so I was legit stuck thinking my little game was out of grasp. When I searched again I still didn't get exact answers but I did get some helpful pointers, particularly how you could loop through a GridMap to place tiles through code. That got me thinking, so I did what anyone would do and read up on [the official documentation for GridMaps.](https://docs.godotengine.org/en/stable/classes/class_gridmap.html ) It also helped that I experimented with GridMaps and Mesh Libraries a while ago too so I knew it existed. A brief sketching session later and I managed to get something that I could iterate on. So I guess sometimes the solution to problems like these is to just be too fucking stubborn to give up on an idea you like despite what people on the internet tell you. Funnily enough, I did think about using the 2D part of Godot to make a map that can be turned into a 3D level, but nothing came out of that... except it gave me a new way of thinking about the GridMap. If you eliminate one of the coordinates (in my case, the Y coordinate) and looked down from the coordinate you removed, you just get 2D again. In the visual documentation, you'll see how I took advantage of that :) As for how it works, I made a little visual documentation of all the steps it takes to make the curve and place the meshes. While I tried to make it easy to follow along and explain some important concepts, it does get tech-y at some points and does require a basic understanding of how Vectors are applied in game development, which can be read in the link article from the official Godot documentation: https://docs.godotengine.org/en/stable/tutorials/math/vector_math.html (the most relevant parts are how vectors work as coordinates , vector operations , and maybe the practical applications for vectors ). Generally, HomeGen still has a lot of work left to do. I need to make more assets for it like a bridge for the river, a waterfall if the river ever intercepts the cliff, river corners, that kind of stuff. I also need to make a staircase or ladder for the cliff but I'll figure out if I want that to be part of the generation or something the player has to make and place manually (probably for a tutorial section?). Speaking of, you probably noticed that I haven't had much to say about what Delta Roads is about specifically other than being inspired from someone on YouTube doing technical dives into Animal Crossing. Truth is, I did write a little thing about what I want to do for it under an Obsidian note for Godot mini-projects to stay with the "make small games first" advice mentioned prior back in February and.. I'm planning on revisiting that because idk how much of it holds up now. There's probably stuff I still would like to do and stuff that makes me go "wtf was i on that time..." The original idea was to basically take Animal Crossing and add stuff like survival game-like meters you have to maintain (hunger and karma for example), but you can't go over 100 or under -100 for any of them. There's also a rougelike (ofc) dungeon crawler aspect which is how you get more resources for your island. Then there's the whole having and managing villagers part from Animal Crossing. The more I think about this the more I realize I'm describing some weird crossover between Cult of the Lamb and Don't Starve (two games I have not played but heard enough to get the basic idea of). This isn't on the document but I'm considering having different villager/NPC types where there are certain villagers with extra wares to buy from not available in the general store you start with, questlines you can do, or are just there because why not. (This was partly inspired from Terraria). Whatever, I'm reasessing the document so I can make sure the game is going to be something I can reasonably make and enjoy. I won't be nuking everything since some of the stuff I wrote down sounds cool, but the stuff that sounds boring to me I'll rework. And of course, there will be the whole "good on paper, bad in practice" moments that playtests will reveal, because playtests are pretty good at weeding out the shit :O Oh, and I made use of an Obsidian Kanban plugin to make my own local kanban board to organize myself (I've been doing that for a while actually but I might as well bring it up now). I used to be using this plugin that just renders your notes as a kanban board if created as that specific type, but I since found a plugin that makes use of Obsidian's bases feature for kanbans (literally as I was typing this) so that's cool. State of my WebsiteThe website has recieved no progression, and I'm honestly considering redoing the site for the third time. I haven't touched the code in forever (or at least it feels that way), and since I am beginning to learn pHp I think it would be interesting to create something in pHp (or Python if I have to) for the website. Well, I do have Eleventy and I could try brushing up on my knowledge, but when I checked in on them, I noticed that they're rebranding into Build Awesome because of Font Awesome (no i am not making this up, [literally look at their front page](https://www.11ty.dev/ )) and idk how to feel about this. While it's nice the OG devs are getting more funding on their project and they did promise in the blogpost about the news that they'll still be working on the project the same was as before Font Awesome came along, I am a bit sad that '11ty' as a brand is going to eventually disappear. I'll let you draw your own conclusions on this information but the reality is that I just don't have the same energy as I did when working on my website, independent on what's happening with one of the tools I've been using. I used to care so much about "making a this alternative" or "doing something right" but while I still am interested in doing a project like a character repo or even my version of ArtFight, I honestly just don't care as much as I used to. There's more Toyhouse alternatives popping up and I see one or two through Sheezy's journals, and they sound like solid options ngl. In addition, and I am absolutely NOT making this up, Toyhouse is actually getting community moderators! I am 100% sincere, no jokes or tricks or anything. Here's the link again if you still don't believe me: https://toyhou.se/~forums/18.announcements/796653.community-staff-recruitment . Honestly I just don't really care as much about making a platform anyways, because I eventually figured out I would absolutely hate running it. I mean, think about it. Funding, moderation, legal pressure, it sounds more like it'll be torture and that's probably why there's not a lot of alternatives out there. I would rather make tools since it helps relieve some of the pressure by spreading it out instead of stacking it all on one point. For example, because it is June, if I made an Artfight alternative, not out of spite for the people running Artfight or a knee-jerk reaction to a bad decision, but out of geunine interest in a project like this, I would design it as less of a website that everyone is expected to gather on, and more of a tool that can be hosted and used privately if one wanted. Idk how to explain it but think about AT Protocol. Even if there's far more things that use AT Protocol that aren't blatant Twitter clones, I'll focus on BlueSky. Yes, there's the official BlueSky, but you can go and use BlackSky or NorthSky if you wanted and it's the same experience, just not strictly on the creator's lawn. There's a lot of differences between my hypothetical project and AT Protocol since you can easily transfer data between instances on the protocol due to federation, but my project as it stands would be completely decentralized and you'd have to transfer data manually. Maybe. The point I'm trying to make is that I would make something that either you can play on the offical instance (yes, I'm still going to foot the centralized platform cost despite saying I'd hate it, since I'd have to show other people how it looks and works..), or play on either your own instance or someone else's instance. I hope I'm making sense. Anyways, back to the personal website. I'm not super focused on doing anything relating to it rn because I have my video game to worry about, but if I decide I want to take a break from the video game and code the website, I'll keep you updated through the devlogs. Closing RemarksSo uhh, that's the first devlog after a 8-10 month hiatus! After feeling like a dying plant for 10 months straight with nothing around me helping the situation, I managed to get back into coding stuff thanks to the Artfight HTML update and just generally getting my motivation and will to do anything back after some rounds on Drawpile. I started work on another project so I can fuck that one up instead of the one I don't want to fuck up, and I'm rewriting my personal website in development purgatory for the third time because my hiatus, pHp, and Font Awesome made me do it.
deltarune chapter 5 on june 24th!!!! there are so many flowers i bet we're going to asgore's shop next also the attack with the spinning knives shown off looks like the attack that the soul of patience does in the omega flowey fight and kris is all alone in it without the enemy being shown 🤔🤔(also the little ball, trashy, and nubert have a fight but shhhhh) anyways yayyy i love deltrune