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posted 9 months ago, edited 9 months ago

Finally making some more progress on 3D game art lately! This is a new model for the generic guard enemies.
I'm getting better at optimizing these guys, I think. This one has about 1,000 fewer triangles and half the texture resolution compared to my earlier villager and player character models, and still looks about the same quality in-game. He doesn't have any animations yet; that's just because I want to go back and redo the rigging for my other human characters first, so that all of them can share animation clips.

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