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    My oc's kissing by @WhatPostWebcomic Update - Legends of the Lost  by @fennekReference Sheet - Kipper Snickertooth  by @fennekA Somber Dr. Livid by @ByrdthecrowPokemon trainer Noah[oc] by @Liza_buguwuBō the wolf[oc] by @Liza_buguwuNumb by @Liza_buguwuMicah the fennec[oc] by @Liza_buguwuMultiple sonic ocs~ by @Liza_buguwuShuǐ the hedgeho[oc] by @Liza_buguwu41st OC, Antonio Volkodav by @WinterDragonGod41st OC, Antonio VolkodavName: Antonio Volkodav Age: 21 Gender: Male Ethnicity: Tyvian-Serkonan Sexual Preference: Straight Nickname(s): None Alias(es): Wolfhound of the High Judges Birthday: 13th Day, Month of Darkness, 1832 Birth Place: Serkonos Affiliation: The High Judges of Tyvia Previous Affiliation(s): Howlers Gang Occupation: Operator and Assassin Previous Occupation(s): Howlers Gang Member Location: Tyvia (currently), Serkonos (formerly) Height: 5 feet and 7 inches Weight: 155 lbs. Handedness: Left-Handed/Ambidextrous Appearance: A tall and somewhat muscular, feral looking young man with tanned skin. Antonio Volkodav has short, thick brownish-black hair and cold looking blue eyes with slit pupils along with slightly pointed ears, sharp teeth and claw-like nails. Has three horizontal scars across his face that look like the claw marks of a Tyvian Hound and scar-like markings on his back that have a triskel-like design, possibly an old version of the Outsider’s Mark. Had his right arm replaced with a robotic/mechanical one made of Tyvian Steel and Voidrite/Void Stone. Wears the featureless black uniform of the Operators complete with a flat, opaque, black mask along with wearing a necklace made of bonecharms under a black shirt. Personality: Antonio Volkodav is a serious and intelligent young man, diligent in his job as an Operator and loyal to the High Judges of Tyvia. Is suspicious of foreigners and anyone else that comes to Tyvia and will watch from the shadows and crowds to see what they’re doing before leaving to report to his superiors. Can be rather stubborn and persistent at times but knows when to leave things alone. Is thoughtful of his late mother and considers the black magic he uses to be a final gift from her. Background: Bastard son of a Serkonan prostitute who practiced witchcraft. Father is unknown but rumored to be Anton Sokolov. Loved his mother and learned black magic before she died leaving him orphaned at the age of 10, leading him to join the gangs to survive. His natural abilities and use of black magic along with his slight resemblance to the master painter and natural philosopher caught the attention of a visiting Tyvian Official, which led to his abduction at 12 and eventual training/mental conditioning into the Operators by age 18. Given the Tyvian name Volkodav which means Wolfhound, quite fitting for such a young man loyal to the High Judges of Tyvia. Had his right arm replaced with a robotic/mechanical one by a Doctor as part of an experiment and was subjugated to further experiments to make him stronger. At 21, was commanded by the High Judges to investigate strange rifts opening up across the tundra part of Tyvia and crosses paths with a strange dark skin woman with abilities similar to his. Equipment: Bonecharm Necklace: A necklace once belonging to Antonio’s mother. Used to enhance his natural abilities and black magic. Operator Mask: The opaque, flat black mask of the Operators. Possesses telescopic functions for zooming in on people and spying on their conversations. Black Void Gauntlet: A robotic/mechanical arm with supernatural properties that replaced Antonio’s right arm. Allows Antonio to draw more power from the Void and replenish his energy. Has a charging function where at full charge its hand morphs into claws. Causes pain and discomfort at times and has to be adjusted. Black Crossbow: A crossbow for long range assassinations and dispatching. Uses bolts, darts, explosives and incendiaries. Tyvian Daggers: A twin pair of black daggers with a serrated edge to them. Powers/Abilities: Enhanced Condition Enhanced Swordsmanship Crossbow Proficiency Keen Intellect/Perceptiveness Enhanced Stealth Enhanced Assassination Void Gaze Fog Caller Blink Shadow Kill Shadow Walk Semblance Ravenous Pack: Summons Tyvian Hounds that attack others and eat corpses. Wolf Howls: Hear the voices of Wolfhounds and other dogs. Cryptic and rather difficult to understand at times. Possession Bonecharm Crafting38th OC, Arawn Lucross Brunestud by @WinterDragonGod38th OC, Arawn Lucross BrunestudName: Arawn Lucross Brunestud Aliases: The White Prince of the Crimson Moon (official title), Golden Prince, Reincarnation of the Prince of Darkness, Prince of the High Elves, Dracula and Legacy of Dracul. Birthplace: Ken, Eostia. Birthday: October 31st. Likes: his parents, practicing magic, pranks, traveling to various worlds, chocolate, causing chaos, drinking blood, reading, video games and cooking. Dislikes: rogue vampires (basically those who create Ghouls and use them to cause trouble), humans who are weak willed or pathetic, arrogant magi, the church, those who get in his way and tsunderes (considers them an annoyance). Affiliation(s): The True Ancestors and the Lords of Shadow. Blood type: Unknown Status: Alive Species: True Ancestor/High Elf Hybrid Gender: Male Sexuality: Straight Age: 18 (physically), 25 (chronologically). Powers/Abilities: Transcendent Hybrid Physiology (Vampire-Elf) Supernatural Condition Immortality Regenerative Healing Factor Eidetic Memory Blood Related Powers Magic Spell Casting Daytime Walking Night Empowerment Blood Empowerment Pride Empowerment Lunar Empowerment Flight/Wing Manifestation (via Demonic Wings) Supernatural Swordsmanship Enhanced Whipmanship Supernatural Combat Supernatural Roar Supernatural Bite Supernatural Eye (Mystic Eyes of Enchantment) Martial Arts Telekinesis Telepathy Reality Warping Dragon Form (via Talisman of the Dragon) Shapeshifting Intangibility/Mist Form Stealth Deception Portal Creation/Travel Nature Channeling (via Marble Phantasm) Combat Prowess Resistance to holy artifacts Lightning Manipulation Darkness Manipulation Fire Manipulation Dark Fire Manipulation Hell-Fire Manipulation Summoning/Familiar Control Possession Hypnosis Hypnotic Inducement Bloodlust Aura Killing Intent Indomitable Will Elements: Blood, Lightning, Chaos/Shadow and Void/Light Origin: Blood of Dracul Reality Marble: The Throne of Castlevania (Kyassuruvu~Ania no gyokuza)- A reality marble that summons the Throne Room of Castlevania into existence. Activated by the incantation, “Blood is power, Blood is family, Blood is everything. I glide through an ocean of blood and radiate a darkness that casts a shadow upon darkness itself. I am born of the Blood, made a man of the Blood and Undone by the Blood. My eyes have been opened, beware the Cursed Blood! For I am the dragon, Dracul! I am the Prince of Darkness… Second only to God and made to be forever a thorn in His side! That… is my vengeance and my fate!” Once the incantation has been completed, a dark illusionary mix of fire and blood that only emits dread spreads out to form a boundary and a wall for the Bounded Field. The dark red light fills the vision of those present, and manifests an open Throne Room surrounded by an ocean of blood and a darkened red sky with a paleblood moon lingering in the middle. It is a world full of blood and a world where blood is power. The Reality Marble’s purpose is to create weapons, shields, armor and even monsters out of solidified blood for defensive and offensive purposes. It can also recreate legendary weapons and monsters even if they haven’t been seen before. Appearance: Arawn is a tall and dark looking, but handsome pale skinned young man with a muscular build and long pointed ears. Stands around at 6 feet 2 inches tall and weighs at 180 lbs. He has shoulder length blonde hair with dark brown almost black around the edges. Eye color is bright green with red irises (gold when using Mystic Eyes of Enhancement). He resembles his incarnation Gabriel Belmont/Dracula to an extent. His traditional outfit is a white with gold lining version of Gabriel Belmont/Dracula’s old Brotherhood Armor (complete with a hood). Has a Talisman of the Dragon connected to a white chain around his neck. Weapons of choice are the Void Sword, Chaos Claws and Kaleidostick Obsidian (takes on the appearance of Death’s Scythe, grants transformation into a Necromancer). Occupation(s): High Elf Prince, Lord of Shadow, Dracula’s Reincarnation, World Traveler and Magician. Parents: Arcueid Brunestud and Celestine Lucross (used a potion with the combined DNA of both to have Arawn) Other Relatives: Crimson Moon (Ancestor), Altrouge Brunestud (aunt), Kischur Zelretch Schweinorg (surrogate great-grandfather), Gabriel Belmont/Dracula (incarnation/previous life), Merem Solomon (surrogate uncle), Tiela Es Landatorica (grandmother, deceased), Christine (cousin), Angelica (cousin), Elise (cousin), Ayla and Ciera (cousins). Servant(s): Lancer (Lancer Alter Artoria Pendragon), Saber (Nero), Saber (Mordred), Assassin (Carmilla/Elizabeth Bathory), Rider (Medusa), Caster (Tamamo-no-mai), Avenger (Jeanne d’Arc Alter) and Caster (Medea). Personality: smart, hard working, strong willed, good humored, kind hearted and sarcastic (Normal Persona). dark humored, sadistic, vengeful, creative, nihilistic and ruthless (Dracula persona). Place of Living: Castlevania, Romania, Europe. Background: The son of Arcueid Brunestud, the White Princess of the True Ancestors and Celestine Lucross the High Elf Queen. While he was the result of a prank caused by Zelretch who wanted to have some entertainment by messing with his adoptive granddaughter's love life, the Wizard Marshal had his reasons especially when he peered into the world of Eostia and its possible future outcomes. Though, he certainly didn't expect a certain Biblical God to notice his resulting prank and take advantage of it to reincarnate a certain Ancestral Vampire named Dracul in order to maintain the balance between Light and Dark.37th OC, Erebus by @WinterDragonGod37th OC, ErebusFull Name: Erebus, Dragon Hollow of the Abyss Aliases: Void Dragon Erebus, Soul Eater Erebus, Dragon of the Dark Soul, Stone Dragon of the Deep, Abyssal Leviathan, Leviathan of the Deep, Dragon of the Deep Cosmos Zalama, Eoghann Drachenblut (Human Name), Dragon-Scented Hunter, Everlasting Dragon of Ages Past and Dragon of the Great Ones. Birthplace: Age of Ancients, Land of Gray Crags and Archtrees, World of Dark Souls. Likes: knowledge, collecting shards of the dark soul, sleeping, collecting weapons and armor sets, traveling, the vilebloods, the hunter’s workshop, causing destruction and the doll. Dislikes: his sleep disturbed, the order of the chief god, the healing church, the extremists/radical faction, the executioners, arrogant humans, the way of white covenant, the gods, seath the scaleless (obvious reasons), gwyndolin (considered a whiny brat) and gwyn (obvious reasons). Affiliation(s): Chaos Servant Covenant (formerly), Gravelord Servant Covenant (formerly), Path of the Dragon Covenant (formerly), Darkwraith Covenant, Brotherhood of Blood Covenant, Dragon Remnants Covenant (formerly), Pilgrims of Dark Covenant (formerly), Aldrich Faithful Covenant, Watchdogs of Farron Covenant and the Cainhurst Vilebloods Covenant. Status: “Alive” or “Undead” Species: Everlasting Dragon/Hollow/Great One Gender: Male Sexuality: Asexual Age: 25 (Physical, Human Form Age), Unknown (Chronologically could be Hundreds of Thousands of years old or even half a Million years old). Powers/Abilities: Eldritch Dragon Physiology Supernatural Condition Supernatural Roar Supernatural Combat Semi-Immortality Regenerative Healing Factor Dark Soul (via Dark Soul Lord Soul) Eldritch Soul (via Soul of Aldrich) Hibernation Magic Spell Casting Healing Fire Manipulation Darkness Manipulation Dark Fire Manipulation Poison Manipulation Electricity Resistance Telepathic Resistance Elemental Breath Flight/Wing Manifestation Human Disguise Weapon Proficiency Supernatural Swordsmanship Supernatural Archery Enhanced Shieldmanship Enhanced Gunmanship Blood Related Powers Soul Related Powers Reality Warping Dimensional Storage Dimensional Travel Teleportation Fear Inducement Bloodlust Aura Killing Intent Weapons/Equipment: Bag of Holding Ashen Hunter Set Cainhurst Set Crowfather Set Yharnam Hunter Set Yahar'gul Black Set Gatling Gun Hunter Blunderbuss Loch Shield Beast Cutter Burial Blade Chikage Holy Moonlight Sword Saw Cleaver Ringed Knight Set Iron Dragonslayer Set Dark Set Black Dragon Set Firelink Greatsword Dragonhead Greatshield Dragonslayer Greatshield Dark Hand Priscilla's Dagger Obsidian Greatsword Dragonslayer Swordspear Lifehunt Scythe Dragonrider Bow Dragonslayer Greatbow Appearance: Erebus is a gigantic four-winged and four horned Everlasting Dragon with a Crocodilian-looking head standing at 60 Meters (200 feet) and weighing at 17 Tons (34,000 lbs.). Stone Scales are Black with Reddish-Purple hues that emit pulses of dark energy and shaggy, bristly dark red fur on head, arms and down the venomous spiked tail. Eye color is purple with specks of amber-yellow and slit pupils. After becoming a Great One, he gains a long tendril beard, multiple yellow eyes on his wings and his tail splits into ten. Human Form is a large and muscular dark skinned young man with a regal face standing at 7 feet 8 inches tall and weighs at 230 lbs. Has shaggy dark red hair and eye color is the same as it is in dragon form. Also has a dusting of stone-like scales on the arms, chest and around the neck and eyes along with having pointed ears and clawed hands. Wears a mixture of the Ringed Knight Set and Iron Dragonslayer set. After leaving Yharnam, he now wears a mixture of the Yharnam Hunter Set and Yahar-gul Black set. Weapon and Shield choices are the Firelink Greatsword and the Dragonhead Greatshield. Speaks with a dark regal accent. Personality: smart, creative, strong willed, apathetic, dark humored, vengeful and destructive. Place of Living: The Hunter’s Workshop (willed the workshop into the world of MGE), Dragonia. Occupation(s): Hunter, Darkwraith, Master of the Dream and Mercenary. Background/Lore: One of the remaining Everlasting Dragons that survived Lord Gwyn's war against them. Fled to the Abyss to hide and to heal, all the while being changed by the energies of the Dark Realm and somehow gaining a soul of his own. Throughout the years, Erebus would assume human form and join various Covenants to learn about the world but would mostly stick to the Darkwraiths to invade other worlds to acquire humanity along with fragments of the Dark Soul. Near the final end of the Age of Fire, Erebus would awoke and seeing the dying state of the world, went out and collected the remaining fragments of the Dark Soul and put the First Flame to rest for good before slumbering for a long time until the Age of Blood. In this new strange and dark world known as Yharnam, Erebus would assume human form again and join the Hunters to learn more about it. Near the end, Erebus would defeat the Moon Presence and become the new Master of the Dream all the while ascending into a Great One. As the new Master of the Dream, Erebus willed the Workshop out of Yharnam and ended up in a new world full of monster girls and the human men they lustfully preyed upon. Originally living out in solitude for a while until he was forced to act and is now on a path of war against the Gods of the new world he is in.35th OC, Mordred by @WinterDragonGod35th OC, MordredName: Mordred Birthplace: Ashfeld Likes: fighting, training, killing traitors, reading, patrolling the border, fighting dirty, causing fear amongst his enemies, drinking blood and hunting. Dislikes: traitors, invaders, samurai, a second cataclysm, cowards, those who talk of law and honor but don’t practice what they preach, incompetence and Apollyon. Species: Human Gender: Male Sexuality: Straight Age: 18 (physically), 32 (chronologically) Abilities: Enhanced Condition Enhanced Strength Enhanced Durability Enhanced Mobility Enhanced Intelligence/Keen Intellect Enhanced Charisma Enhanced Combat Decelerated Aging Regenerative Healing Factor Enhanced Swordsmanship Enhanced Shieldmanship Blood Magic Dark Arts/Black Magic Fear Inducement Bloodlust Aura Killing Intent Occupation(s): Black Prior Faction(s): The Knights (Iron Legion) Status: Alive Appearance: Mordred is a lean yet muscular young man with a long face, dark ebony hair that is unkept and dark red eyes along with pale looking skin. Stands at six feet tall and weighs one hundred and sixty pounds. Has dark makeup marks under his eyes that look like tears. Wears a mixture of the Dantalion Armor Set and the Daedric Armor Set. Weapon Set is the Nil Per Os. Personality: smart, loyal, sarcastic, dark humored, jaded, and realistic. Place of Living: Ashfeld Background: Black Priors, a dark group of Knights who do not follow the Code of Chivalry. They know misfortune, for it hungers for blood and spreads darkness like the plague. The Fall of Apollyon made them go into a self-exile, but rumors of a Second Cataclysm has brought them out of the shadows and into a path of righteous victory. Mordred’s reason for joining the dark army of the Black Priors was that he became disillusioned with Law and Honor, believing them to be nothing more but mere tools that those in power use to keep those below them in line and into behaving like sheep. After finding dusty old magic tomes in an abandoned tower near the border between Ashfeld and the Myre, he used the spells to kill any Samurai that got in his way in bloody and gruesome ways. He became a bloodthirsty wolf under Apollyon’s Rule, but only followed her just to see how far she was willing to go for her beliefs. With the Fall of Apollyon and the threat of a new Cataclysm, Mordred will show the sheep that they need to open their eyes and see the wolves encircling them.31st OC, Azazel Feodorovna Rasputin by @WinterDragonGod31st OC, Azazel Feodorovna RasputinName: Azazel Feodorovna Rasputin Age: 25 (physically) 61 (chronologically) Gender: Male Species/Race/Ethnicity: Enhanced Human (Russian-American) Sexual Preference(s): Straight Nickname(s): None Alias(es): Gabriel Nikolaevich, Son of the Mad Monk, Subject Chi, Herr Chi, The Black Big Daddy, Bloodsucker, Ryan's Vampire etc. Birthday: October 31, 1907 Birth Place: Russian Empire Affiliation(s): Elizabeth Previous Affiliation(s): None Occupation(s): Big Daddy and Priest Previous Occupation(s): Circus, Performer, Construction Worker and Deep Sea Welder Location: Columbia or Paris, France Height: 6'5 Weight: 200 lbs. Appearance: Azazel is a handsome young looking fair skinned man with short black hair, cold blue looking eyes (glow yellow or red due to the partial conditioning), sharp claw-like hands and three large scars that go across his face that look like the claw marks of a large animal. Has a muscular physique and three thin blue cybernetic looking lines on his face and four thin blue horizontal and vertical lines connecting to the eye irises. Speaks with a Russian Accent. Like Subject Delta and Sigma, wears the standard suit of the Alpha Series with the color being a deep dark black color with glowing blood red outlines and has a Chi (X) Symbol on his suit, which is the 22nd letter in the Greek Alphabet. Signifying him as the 22nd test subject taken from Persephone for the Alpha Series conversion at Fontaine Futuristics. When out of his suit he wears a black hooded priest uniform similar to his father's. Personality: A quiet and sullen looking man, not many know what goes on in Azazel's head as he often keeps his thoughts to himself but when in the company of those he likes he can be quite chatty and charismatic. While not exactly a vengeful man, Azazel is prone to outbursts of wrath but is able to keep it under control during intense situations. Azazel is quite religious, though he is flexible when it comes to his faith and beliefs such as believing his being experimented upon was a test from God to extract vengeance on those who harm others and considers his Plasmids and Vigors to be Miracles of God. He also has a habit of making the Sign of the Cross and praying when he comes across the bodies of those deceased. While surprised at Quantum Physics and the truth of other Alternate Realities existing, it doesn't bother him that much as he finds both subjects to be quite fascinating. Background: The bastard child of the Tsarina of Russia and Grigori Rasputin. Born under the name Gabriel Nikolaevich, he was passed off as the Tsar's second son with the man none the wiser though some of the Russian Elite suspected he was the Mad Monk's son considering the close relationship between Alexandra and Grigori. When World War 1 came nearing, Rasputin somehow managed to convince the Tsar and his wife to hide the child with his family in Pokrovskoye for safety reasons, even changing his name to Azazel. Azazel, when he got older moved to America with his older half-sister Maria as a Circus Performer until he left to find better work in Construction with various groups including a certain one that helped in building Rapture. Life in Rapture for Azazel would be alright, though he would do odd jobs such as smuggling in contraband from the surface until his eventual arrest on trumped up charges and hauled down to Persephone along with others and made into one of the various "Alpha Series" Big Daddies. However, one of the experiments involved an experimental Plasmid which, while reverting Azazel to a youthful appearance it made him have a thirst for Blood and thus caused him to rampage and then getting deactivated and locked away. In 1968, he would be reactivated by Brigid Tenebaum to help out Subject Delta and Subject Sigma in ending the hell that Rapture had become by destroying the so-called "Rapture Family" along with rescuing any Little Sisters if he was able to. Near the end however, he fell through a Tear that sent him to Columbia, a city in the sky that reminded him a lot of Rapture in a way. Weapons/Equipment: Hack Tool Sky-Hook Drill Rivet Gun Machine Gun Shotgun Crossbow Ion Laser Spear Gun Elephant Gun Mini-Turrets Powers/Abilities: Scientifically Enhanced Physiology Enhanced Condition Decelerated Aging Longevity Enhanced Immune System Enhanced Regeneration Enhanced Lung Capacity Enhanced Mind Enhanced Charisma Enhanced Combat Enhanced Bite Weapon Proficiency Enhanced Gunmanship Drill Proficiency Hacking Chemical Based Powers (via Adam, Plasmids, Gene Tonics, Vigors and Nostrums) Blood Absorption Blood Consumption Blood Empowerment Fear Inducement Killing Intent Teleportation30th OC, Ysgramor Volkihar-Nightroad by @WinterDragonGod30th OC, Ysgramor Volkihar-NightroadName: Ysgramor Volkihar-Nightroad Age: 18 Gender: Male Species/Race/Ethnicity: Pure Blood Vampire (Crusnik) Sexual Preference(s): Straight Nickname(s): Catholic Watchdog, Vatican Attackdog, The Monster of AX, Brat Prince etc. Alias(es): Father Volkihar, Crusnik 05, Saint Crossroads, Dragon (Code Name), Saint of the Left Hand etc. Birthday: 20th of Evening Star/December, 4th Era 1990 Birth Place: Castle Volkihar, Haafingar, Skyrim, Scandinavia Affiliation(s): Volkihar Clan, Vatican Papal State (Ministry of Holy Affairs, The AX Division) and the Newspaper Club Previous Affiliation(s): None Occupation(s): Catholic Priest, Champion of Molag Bal, AX Agent, Volkihar Prince and Third Year Student (Yokai Academy) Previous Occupation(s): None Location: Vatican City, Rome Height: 5'11 Weight: 180 lbs. Appearance: Ysgramor is a handsome young man with short silver hair with dark brown streaks, heterochromatic eyes (left eye is blue-gray while the right eye is orange-red) and he wears a pair of black electronic shades that connect to the internet and have hacking capabilities. He has a muscular appearance. In Ysgramor's Crusnik form, his eyes turn bright red and a pair of fangs jut out between his lips which turn dark blue. He also has a pair of red draconic wings and a draconic tail with a bladed tip along with a red battle axe and a spiked shield made from his blood: stronger than ebony and harder than dragon bone. The wings allow him to fly and have the ability to generate thermal energy. Ysgramor wears a hooded black priest robe with embroidered dark blue flames on the arms and back, also wears two black studded belts around his hips under the coat, steel toed military work boots and black studded work gloves with the number 05 on the right and the roman numeral for XIII on the left. His Catholic Cross is connected to a long chain around his neck and wears Ahzidal's Ring of Arcana on his right finger. Wears the male student uniform when at Yokai Academy. Personality: Ysgramor is a rather calm and collected young man, rarely raising his voice in the company of others unless to get their attention or if they are attempting to do something foolish and he's trying to warn them to not take it too far. He tries to be patient and kind to others, be they human, other vampires or other supernatural folk however he is quick to remind them that his kindness is not weakness and that he will remind them of their place. As the Prince of the Volkihar Vampire Clan, Ysgramor was raised and taught by his mother to be ruthless and have a strong will, especially since some of the members are overly ambitious and are always vying for power over another. This has caused him to activate his Crusnik Nanomachines a few times to get them to behave though he has killed a few who pushed too far and made them examples. With his nanomachines activated, Ysgramor has a detached and apathetic nature though he is rather sadistic and manipulative when he messes with his enemies. Like his father Abel, Ysgramor is quite intelligent and is able to handle and manipulate even the most advanced technological systems, even ones that are quite old. Also has a fondness for sweets. Background: The son of Serana Volkihar and Abel Nightroad. Prince of the Volkihar Vampire Clan, when he was born he was proclaimed by Molag Bal to be his successor and thus the future Daedric Prince of Domination and Patron of Vampires. While his father was unsure and wary at the proclamation his mother seemed pleased though she had a resigned look on her face but said nothing. As a proud member of the AX Division of the Vatican's Ministry of Holy Affairs, Ysgramor was given a mission by Cardinal Caterina Sforza to go to Yokai Academy in Japan as a student to keep an eye on the school and report any suspicious activity or groups that may prove to be a threat to the Catholic Church and to His Holiness, Pope Alessandro XVIII. Along the way, Ysgramor gains the attention and interest of a certain pink haired vampire girl who is rather curious about the mysterious new student and senses that he's a powerful vampire. Weapons/Equipment: Bag of Holding Blood Battle Axe Daedric Crossbow (Enchanted) The Bloodskal Blade Wuuthrad Shield of Ysgramor Harkon's Sword Ankyuuketsu (Vampire Greatsword) Mace of Molag Bal Powers/Abilities: Vampire Lord Physiology Crusnik Physiology Supernatural Condition Enhanced Combat Biological Immortality Regenerative Healing Factor Night Vision Blood Flow Vision Magic Spell Casting Summoning/Familiar Control Daytime Walking Enhanced Swordsmanship Enhanced Archery Enhanced Axemanship Hacking Martial Arts Flight/Wing Manifestation Blood Manipulation Blood Consumption Blood Empowerment Blood Aura Fear Inducement Fear Empowerment Killing Intent Telekinesis Psionics Thermal Resistance Thermal Manipulation Heat Generation Heat Energy Manipulation Nano-Active Blood Multilingualism Teleportation Indomitable Will Crusnik Transformations/Power Level Activations: 0-40% Nanomachines Activated: Ysgramor's eyes become bright red, his lips turn dark blue, his teeth become fangs, his nails turn into claws and a gigantic battle axe made of his own blood materializes in his hands along with a spiked shield. 50-80% Nanomachines Activated: He grows black draconic wings and a draconic tail with a bladed tip and can generate massive amounts of fire (thermal energy). 90-100% Nanomachines Activated: Turns into a humanoid creature with dark red skin, keeps the dragon-like wings and tail, grows two long black draconic horns on each side of his head and dark markings that cover his entire body. He also generates more fire than in his 80% form and a second blade forms on the other end of his blood battle axe. Also wears black demonic looking armor.29th OC, Stahdimyolthur Meridiason by @WinterDragonGod29th OC, Stahdimyolthur MeridiasonName: Stahdimyolthur Meridiason Name Meaning (if any): Stahdim-Yol-Thur, translates to Holy Fire Overlord. Age: 21 (physically) 103 (chronologically) Gender: Male Sexual/Romantic Orientation: Straight Alias(es)/Titles: Grandson of the Dragon God of Time Akatosh, Son of the Daedric Prince of Life & Lady of Infinite Energies Meridia, Son of the Grandmaster of the Greybeards Paarthurnax, Dragon King of Holy Fire & Light, Nephew of the World Eater and Nordic God of Destruction Alduin, and Grandson of the God of Magic Magnus. Species/Race: Dragon/Daedra Hybrid Affiliation: The Greybeards, Westeros, King's Landing, the Targaryen Dynasty and the Dragons of Tamriel. Occupation(s): Dragon King, Scholar and Warrior Mage. General Appearance: A pale yet fair skinned young looking man with Daedric tattoos on his arms and chest. Stands at 6'0 feet tall with a muscular physique weighing at 185 pounds. Long pale blonde hair and pupiless pale blue eyes. Dragon form is 40 feet long weighing at 7,200 pounds with a pale white scale tone, feathered wings and spikes around the head extending down to the back and a bladed tail. Wears white Daedric Armor. Place of Living/Origin: The Colored Rooms, Plane of Oblivion (born on 4E 98). Westeros, King's Landing (lives there). Likes: making love to his wife Daenerys, his parents, reading, meditating, using torture as an example to prevent treachery and rebellion, swordplay, burning traitors, magic practice, philosophy and hunting. Dislikes: those who make his wife unhappy, disobedient dragons, unruly humans, the undead causing trouble, wildfire not being stored properly, traitors, sycophants, the blades and the thalmor. Personality: smart, loving & warm (to his wife), strong willed, stern, unforgiving (to traitors or those who make his wife unhappy), wrathful, philosophical, dark humored and manipulative. Goals/Motivations/Dreams: bring back the Dragon Cult, revive the Dragons of Westeros, create a Greybeards sect in Westeros, keep his wife Daenerys happy and mentally stable, destroy the Iron Throne and bring certain people back to life. Lover(s): Daenerys Targaryen (married to, given an elf's lifespan). Parents: Paarthurnax (human form resembles a horned Saruman wearing white Greybeard Robes) and Meridia (takes the form of Melpha from Queen's Blade). Other Relatives: Akatosh (grandfather), Alduin (uncle), Odahviing (cousin), Durnehviir (cousin), Magnus (grandfather), Sheogorath (uncle), Nocturnal (aunt), Molag Bal (uncle), Vaermina (aunt), Sanguine (uncle), Clavicus Vile (uncle), Azura (aunt), Boethiah (aunt), Hermaeus Mora (uncle), Jyggalag (uncle), Malacath (uncle), Mehrunes Dagon (uncle), Mephala (aunt), Namira (aunt), Peryite (uncle) and Fa-Nuit-Hen (cousin). Weapons/Equipment: Bag of Holding Dragonbone Greatsword (Enchanted) White Daedric Armor (Enchanted) White Greybeard Robes (Enchanted) Staff of Magnus Dragonbone Bow (Enchanted) Dragonscale Armor (Enchanted) Nord Hero Greatsword (made of Valyrian Steel and Dragonglass, Enchanted) Time of Birth: day, during a solar eclipse Powers/Abilities: Dragon Lord Physiology Transcendent Demon Physiology (Daedric Prince/Daedric Lord) Supernatural Condition Semi-Immortality Regenerative Healing Factor Magic Spell Casting Staff Proficiency Enhanced Swordsmanship Enhanced Archery Alchemy Potion Creation Enhanced Charisma Enhanced Combat Enhanced Roar Leadership Flight/Wing Manifestation Magic Resistance/Immunity Supernatural Voice (The Thu'um) Dragon Powers Dragon Combat Elemental Manipulation Holy Fire Manipulation Draconic Element Manipulation Weather Control/Manipulation Elemental Breath Multilingualism Dimensional Storage Time Manipulation Teleportation Resurrection Afterlife Travel Bloodlust Aura Killing Intent Fear Inducement Fear Empowerment Pride Empowerment Soul Absorption Soul Empowerment Indomitable Will Background: The son of Paarthurnax and Meridia. Was made in a deal between the two to act as a failsafe against the other Daedric Princes from causing trouble on Nirn and to keep the Dragons in line should Alduin ever return. Stahdimyolthur acts as the current King of Dragons and became the King Consort to Daenerys Targaryen after the White Walker Threat and the Battle of King's Landing. Convinced his wife that the Iron Throne needed to be changed, especially the part with the swords. Besides helping out King's Landing and fixing it up, Stahdimyolthur has gathered people in order to restart the Dragon Cult along with opening up a Greybeards Sect for those with the potential to use the Thu'um.28th OC, Vullureg Lernaean by @WinterDragonGod28th OC, Vullureg LernaeanName: Vullureg Lernaean Name Meaning (if any): Vul-Lu-Reg, translates to Dark Magic Lady. Age: 21 Gender: Female Sexual/Romantic Orientation: Lesbian Nickname(s): Lulu (by her mother), Little Dragovian Princess (by her father). Alias(es): Daughter of the World Eater, Twilight Princess, The Dragovian Lord's Daughter and the Soul Eater Dragon. Species/Race: Dragovian (3/4 Dragon, 1/4 Human) Affiliation: Dragovian Sanctuary Occupation(s): Princess of the Dragovians, Warrior Mage, Cheese Maker. General Appearance: A pale skinned, young draconic woman with the standard frilled ears of a Dragovian. Stands at 5'10 with a muscular yet attractive physique weighing at 155 pounds, cup size is EE. Long black hair with golden blonde in the middle and dark blue slit eyes with a bright red ring in them. Has a light dusting of black scales on her arms, chest, around her eyes and going down her nose. Attire is a hooded white greybeard robe with a Red Dragovian symbol on the front with a dragonskin belt and thick dragonskin boots and work gloves. Sometimes speaks in Dovahzul as the Human Tongue is not her first language. Place of Living/Origin: The Dragovian Sanctuary. Likes: her parents, cheese, reading, magic training, sword training, flirting with beautiful/sexy women, practicing languages and hunting monsters. Dislikes: corrupt clergy, monsters attacking people, those who judge others by their lineage, sycophants, self proclaimed dark lords, humans who cause trouble, the blades and those who mistreat women or treat them as property. Personality: smart, strong willed, collective, dark humored, caring, manipulative, slightly perverted and mischievous Parents: Aldura (fem Alduin, human form resembles 2014 Maleficent) and Xiuhcoatl Lernaean (DQ8 Lord of the Dragovians). Other Relatives: Akatosh (grandfather), Paarthurnax (uncle), Odahviing (cousin) and Durnehviir (cousin). Weapons/Equipment: Bag of Holding Dragovian Armor (Enchanted) Dragonscale Armor (Enchanted) Dragonscale Shield (Enchanted) Dragovian King Sword Dragovian Shield Dragovian Stick (Wand) Staff of Antimagic Wyrmwand Dragovian Spear Dragonbone Sword (Enchanted) Dragon Slayer Dragonbone Bow (Enchanted) Zombie Slayer Dragonlord Claws Two Dragonbone Daggers (Enchanted) Time of Birth: night, during a blood moon. Dragon Forms: Skeletal Dragon (covered in bluish white flames), Blood Dragon, Frost Dragon, Serpentine Dragon, Revered Dragon, Divine Dragon and Ultimate Dragon. Powers/Abilities: Dragovian Physiology Dragon Lord Physiology Supernatural Condition Semi-Immortality Regenerative Healing Factor Enhanced Beauty Enhanced Roar Magic Spell Casting Enhanced Swordsmanship Enhanced Archery Enhanced Clawmanship Enhanced Combat Sex Appeal Combat Staff Proficiency Dragon Powers Supernatural Voice Dragon Morphing Dragon Aura Curse Immunity Elemental Manipulation Weather Control/Manipulation Dimensional Storage Flight/Wing Manifestation Multilingualism Martial Arts Killing Intent Bloodlust Aura Fear Inducement Time Manipulation Hypnosis Hypnotic Inducement Sleep Inducement Telekinesis Soul Absorption Soul Empowerment Indomitable Will Background: After her defeat at the hands of the Last Dragonborn. Aldura, First-Born of Akatosh, Nordic Dragon Goddess of Destruction and the World Eater was sent to another world full of magic and monsters by her father, the Dragon God of Time and Chief of the Nine Divines Akatosh. As she crashed landed into the Dragovian Sanctuary, she reverted to her human form and was visited by a curious yet suspicious Lord of the Dragovians, Xiuhcoatl Lernaean who was wondering who the strange yet beautiful draconic woman was and why she appeared in the Sanctuary. After a brief introduction of each other and what they did as their job, they started to get to know each other a bit better. Fast forward, Vullureg Lernaean is a young woman being groomed to be the future leader of the Dragovians. After hearing about the Lord of Darkness Rhapthorne threatening to escape from a magical scepter along with a traveling party chasing after the scepter in question, she decided that it would be best to lend a hand to help them. Along with thinking it would be the perfect situation to fix relations between Dragovians and Humans, starting with that feisty redhead Jessica Albert.23rd OC, Anhur Raiona Mangu by @WinterDragonGod23rd OC, Anhur Raiona ManguName: Anhur Raiona Mangu Name Meaning (if any): Named after an Egyptian God of War, depicted sometimes with a lion's head. Affiliation: Neutral/Independent Theme Song(s): "Fading Light" by Aviators, "Fatal" by RZA, "Muckalee Creek Water" by Luke Bryan and "Never Wake Again" by JT Music. Alias’/Nicknames: Rai, The Black Lion, The Necromancer and Lion War God. Age: 18 (physically), 29 (chronologically) Blood Type: O Gender: Male Birth Year: 1983 Height: 6"2 (10 feet in Werelion form) Weight: 189 lbs. (600 lbs. in Werelion form) Eye Color: Amber Red Hair: (color and length): black, long in a lion's mane. Skin: (Color/Complexion): light black Shoe Size: 10 Figure/build: muscular swimmer, broad shouldered. Country of Origin: Rook Island trinity Archipelago Birthplace: Rook Islands, Amanaki Accent: A mix of Afrikaans/Egyptian and Kiwi. Ethnicity: Rakyat Islander/Maori/Egyptian. Cultural Background: Born to an African Warlord/Dark Wizard father from the UAC (Unnamed African Country), rumored to be a Werelion that preyed upon European explorers and missionaries during the European Exploration of Africa and a Witch mother of Maori and Rakyat heritage. With the exception of his father, Anhur was born and raised traditionally on the rook islands as was his mother. Occupation: mercenary, smuggler, assassin, pirate, rakyat warrior and hunter. Likes: traveling, fishing, hunting, chocolate, vodka, history, video games, treasure hunting and local legends. Dislikes: poachers, people who get in his way, Hoyt Volker, desecration of historic/religious areas/sites, tourists and SoCal douchebags. Personality: smart, calculating, strong willed, sarcastic, secretive, ambitious and dark humored. Enemies: Hoyt Volker and his privateers. Allies/Friends: Citra Talugmai, Vaasa Montenegro (fem Vaas) and Vaasa's pirates (neighborhood friendly gangsters who help out in the rook island community). Weapons/Equipment: Japanese Tanto Bag of Holding Silver Dragon Knife Recurve Bow Predator Flamethrower Kukri Knife Tribal Knife Two D50 Handguns (Desert Eagle) 1911 Handgun (The Shadow) Repair Tool The Shredder (Vector .45 ACP) ACE (Assault Rifle) SPAS-12 (Shotgun) AMR (Z93, Sniper Rifle) The Ripper (MKG, Machine Gun) RPG-7 (Launcher) Time of birth: Night Language(s) Spoken: English, German, Zulu, Latin, Romanian, Spanish, Russian, French, Egyptian, Nahuatl/Aztec, Greek, Italian, Afrikaans, Arabic, Rakyat and Maori. Native Tongue: Rakyat Religion: Rakyat indigenous beliefs/Louisiana Voodoo Education: homeschooled/self taught. Tattoo(s): Tatau in traditional rakyat patterns on each side of his cheeks in the form of lion fangs and down/across his back the image of a lion's open mouth and on his chest, the image of the silver dragon knife entangled in a web with a spider hovering above and two sharks circling around. Both shoulders have a Komodo Dragon with an open mouth spewing out skulls and flames down to his hands. Clothing Style: Durable enough to withstand the wear and tear of the jungles, mountains and salt water, but light enough to be comfortable and cool. Tough enough when getting into fights with violent wildlife and nosy privateers. Outfit: Main clothing consists of a gray sweatshirt over a bullet proof vest and tanned khaki pants with a belt. Has two bullet belts in a criss cross manner strapped to his chest, wears an old pair of WWII steel toed boots, thick work gloves and a pair of black shades. Powers/Abilities: Werecat Physiology Homo Magi Physiology Enhanced Condition Regenerative Healing Factor Camouflage Claw Retraction Longevity Hyper Climbing Natural Weaponry Enhanced Bite Enhanced Roar Enhanced Gunmanship Night Vision Magic Enhanced Combat Tracking Stealth Tactics Hunting Intuition Killing Intent Fear Inducement Multilingualism Feral Mind Underwater Combat Speed Swimming Syringe/Potion Creation Trick Bullets Trick Arrows Luck Enhanced Gambling Enhanced Archery Enhanced Stealth Predator Instinct Backstory: Born and raised on the Rook Islands, Anhur is a native Rakyat Islander from the Northern Rook Island. Grew up alongside Citra and Vaasa, considered both to be good friends of his. On the island, Anhur is known among the locals as the next great hunter and possible reincarnation of a Rakyat God of War. Trained by his father in stealth and guerilla warfare while his mother taught him in magic and secrecy. When he turned 12, his father took him back to Africa to get experience in killing from mercenary work and contract killing. This led to him unlocking his Werelion form when he killed an elderly missionary in the Congo who was doing forced conversions. Finding that the missionary was carrying an old iron cross on his person, a raid at his compound later revealed he was a Nazi Occultist and former member of Hitler's Inner Circle. At the age of 25, Anhur had experience under his belt from contract killing to smuggling items such as diamonds, weapons and drugs. He had been to many places in Africa along with parts of Asia, South America and Russia, doing many things that he wouldn't tell others unless asked. His father and him went back to the Rook Islands for a break and to see how things were doing while they were gone. Anhur's mother welcomed them back and said not much has changed although she mentions that Citra and Vaasa have visited from time to time asking about Anhur and when he'll be back. Citra and Vaasa were happy that he was back as both young women missed him quite greatly. Four years after Anhur returned, a deranged drug kingpin and slave trafficker known as Hoyt Volker arrived at the islands with an army of privateers intending to make a profit. What the man failed to realize is that he should have known better than to walk into a lion's den. With the legendary silver dragon knife in his possession from the tomb of Lin Cong, Anhur went berserk on Hoyt's privateers. From freeing slaves to burning drug crops and even saving a group of American tourists with the help of a SoCal douchebag named Jason Brody and Vaasa's pirates. Hoyt met his end with the silver dragon knife slicing his throat and blood being consumed. In recent times after Hoyt's death, Anhur does contract work and smuggling to improve the quality of life on the rook islands. From smuggling shipments of medicine, weapons and various other supplies. Even selling the skins, furs, feathers and body parts of the local wildlife. Rarely will he hold a cargo ship for ransom. Survival Guide: "Considered to be the most dangerous person on the Rook Islands. Intel from the wire has mentioned that he made his first kill at a young age, possibly a former child soldier. Body inspection of a dead missionary from the Congo has the claw and bite marks of a large feline creature of sorts. Chatter from the locals has mentioned about the mother and father not being entirely human, more so the father as there's been tracks around the house that look like they belong to a lion along with the hearing of animal roars on certain nights. Has been to many places and has quite the high body count he leaves behind with some bearing the same markings just like the ones found on the missionary, Hoyt should have known better than to intrude upon a lion's den. Whatever or whoever Anhur Raiona Mangu is to be exactly, he's not human." Relationships with other Characters: Jason Brody: Encountered him when Jason was sent on a mission by Citra to look for him, with the notion that Anhur might be willing to help Jason on his spiritual path. Jason was told to look for the mark of the lion's mouth. Jason discovered him eating the uncooked flesh of a wild boar while up a tree. At first, Anhur didn't give a rat's ass about Jason's plight and considered killing him until he mentioned Hoyt in which Anhur demanded him to tell what he knows about the kingpin. If Jason does good work for the people on the islands, Anhur might train him to be more in touch with his instincts. Dennis Rogers: When Anhur came back and Citra introduced the two to each other, he didn't think much of Dennis and considered him to be a person of no interest. Doesn't care if he drinks or gambles so long as he's not in the way. Dennis seems to be quite jealous and envious of Anhur as Citra would often talk about him. Hurk: Consider the idiot from America to be harmless most of the time. Quite curious on how he was able to train monkeys. Hoyt Volker: To Anhur, Hoyt is a vulture who intruded upon his home. Enjoyed disrupting his business and slicing his throat open. Willis Huntley: Is content with ignoring the man in white when visiting Badtown. However, the man in white seems to have intent on gathering information about him. Called out the concealed C4 in Willis's house and told him he didn't have the balls to pull the trigger. Citra Talugmai: Grew up with her alongside Vaasa and has a bunch of stories about her when they were young. While both believe in keeping traditions and practices alive, Anhur understood that the world was changing fast and that the Rakyat along with the island needed more resources to have a better quality of life. Citra has an odd belief that Anhur is the reincarnation of a great rakyat warrior and was quite upset when he left the island with his father. Vaasa Montenegro: Put up with her crazy antics when they were younger along with her stalking. Implied from others that Vaasa has a strange lovesick obsession with Anhur, but may be willing to share with Citra. Bambi "Buck" Hughes: Considers the mad Australian to be a dog in desperate need of an ass kicking. Anhur knew he had the upper hand when he encountered the man in the Badtown bar and made a smartass comment about how big cats like to snack on small deer. Enjoyed clawing out his neck and dumping the body in a swamp to be fed upon by Crocodiles.22nd OC, Beowulf Leviathan by @WinterDragonGod22nd OC, Beowulf LeviathanName: Beowulf Leviathan Species: Leviathan (Abyssal Lagiacrus), Wyverian (formerly) Age: 18 (physically), 250 (chronologically) Description: A dark skinned male with glowing dark purple scar like tattoos. Stands at 6'8 feet with a muscular swimmer's physique weighing at 170 pounds. Long spikey bluish black hair with the edges being a pale blue color, pupiless red eyes and long pointy frilled ears. Abyssal Lagiacrus form is 25 feet long weighing 4,250 pounds with a dark purple hue all over the body. Wears Abyssal Lagiacrus Armor. Place of Living/Origin: Dundorma (born there), Astera, the New World (currently). Likes: swimming, hunting, aptonoth meat, training, sunbathing, eating, research, palicos, and practicing/using magic. Dislikes: deviljho, qurupeco, his sunbathing interrupted, idiotic nobles, shakalakas, poachers and his meal time interrupted. Personality: dark humored, smart, lazy, strong willed, ambitious, wrathful, patient and resourceful. Weapons and Equipment: Bag of Holding Hunting/Carving Knife Nether Dilemnity (Long Sword) Nether Jugulus (Gunlance) Stygian Bloodclaws (Dual Blades) Bow of Vice and Violence (Bow) Fatalis Dual Skies (Dual Blades) Deathblade Vaal Grosser (Long Sword) Chrome Deathscythe III (Great Sword) Glacial Demon (Great Sword) Wyvern Strife (Dual Blades) Occupation(s): g rank hunter, swordsman, member of the elder dragon observation team and member of the first fleet. Allegiance: himself and the elder dragon observation team. Powers/Abilities: Leviathan Physiology Abyssal Lagiacrus Physiology Enhanced Condition Semi-Immortality Regenerative Healing Factor Enhanced Roar Sonic Scream Enhanced Lung Capacity Enhanced Bite Enhanced Senses Enhanced Combat Speed Swimming Underwater Senses Underwater Combat Water Maneuverability Aquatic Respiration Cold Immunity Poison Immunity Dimensional Storage Enhanced Swordsmanship Weapon Proficiency Hunter Arts Hunting Styles Tracking Stealth Tactics Draconic Energy Manipulation Draconic Breath Frenzy Virus/Apex State Infectious Blast (via Frenzy Virus) Tempered State Electricity Generation/Manipulation Water Manipulation Whirlpool Generation Electric Aura Aliases: the wyverian who became a monster, the lagiacrus scholar, elder dragon level wyverian and lagiacrus expert. Background: To hunt monsters, one must think and become like a monster. That's what the Wyverian Beowulf read about in the scrolls left by past Wyverians who hunted monsters and researched them along with reading old scrolls from the Ancient Civilization about experiments that made the subject able to transform into a monster depending on what type of monster blood they were using. Through research and the use of magic, Beowulf drained the blood and ate the flesh of an Abyssal Lagiacrus and slowly but surely felt the changes. After the ordeal, Beowulf left Dundorma to explore and train in his new power, along the way he picked up the Frenzy Virus which he used to empower himself and gain the Apex State. In the New World, Beowulf proved that he was an excellent hunter, using the local environment to his advantage when hunting monsters. Has no patience with Shakalakas and will be quick to remind them of the pecking order, and gets along just fine with palicos.21st OC, Clovis Lafayette Lenoir-Dupree by @WinterDragonGod21st OC, Clovis Lafayette Lenoir-DupreeName: Clovis Lafayette Lenoir-Dupree Species: Werecat Age: 18 Description: A tanned Caucasian male, stands at 5'7 with a swimmer's physique weighing at 150 pounds. Short blonde hair with black edges and green slit eyes. Has two large cat ears on his head, fangs, claws and a long striped tail with a flaming tip, can hide these parts with illusion magic. Werecat form is a large black Mountain Lion. Wears a hooded gray cape over a camouflage shirt, brown jeans with an alligator skin belt, thick alligator skin work boots and work gloves along with a cowboy hat. Speaks with a Southern Cajun accent. Place of Living/Origin: Moonscar Mansion, Moonscar Island, Louisiana Bayou, Louisiana (lives there). RED HQ, Teufort, New Mexico (works as a mercenary). Likes: cats, gator meat, moonscar island peppers, his parents, boar meat, night time hunting, sandwiches, fishing, history and voodoo. Dislikes: cat abusers, people who ask too many questions, sketchy looking people, invasive species, cowards and pirates. Personality: clever, honest, resourceful, polite, strong willed, smart, mischievous, sadistic and cheerful. Parents: Simone Lenoir and Lena Dupree (received a blessing from Bastet to have a child). Weapons/Equipment: Bag of Holding Voodoo Kit Tribal Fishing Spear Magic Books Hunting Knives Voodoo Staff (spiked and with a gator skull) Two High Power Pistols (M1899) Bolt Action Rifle (Remington Model 700) Shotgun (Winchester Model 1912) Occupation(s): hunter, voodoo priest, fisherman and mercenary at Teufort (given the class Voodooist, RED team). Allegiance: The RED team (mix of tf2 and tf2 freak) Powers/Abilities: Werecat Physiology Enhanced Condition Semi-Immortality Regenerative Healing Factor Camouflage Magic Spell Casting Voodoo Necromancy Dark Arts Hypnosis Mind Control Claw Retraction Natural Weaponry Enhanced Roar Martial Arts Night Vision Enhanced Combat Enhanced Leap Staff Proficiency Fear Inducement Enhanced Gunmanship Backstory: A son of two were cats down in the Louisiana Bayou who worship the cat goddess Bastet and in return for human sacrifices, keep their immortality. While Clovis may be an easy going werecat of sorts, on the job in the RED team he is an evil overgrown fur ball that causes the BLU team nothing, but grief and trouble through the use of voodoo magic and turning into a large, black mountain lion to make the opposition piss and shit themselves. He may have the demeanor of a lazy house cat, but when the situation calls for it he shows the ferocity of a tiger that will rip you limb from limb simply for the hell of it.20th OC, Hellhound Hunter by @WinterDragonGod20th OC, Hellhound HunterName: Hellhound Hunter Species: Hellhound Age: 22 (physically) 500 (chronologically) Description: A dark skinned male with glowing red scar-like tattoos. Hellhound Hunter stands at 6'2 with a muscular physique weighing at 180 pounds. Long shaggy black hair in a lion's mane with a burning red color at the end. Burning red eyes with slit pupils and yellow sclera, large black wolf ears, a large bushy tail, sharp claws and fangs. Hellhound form is the size of a Draft Horse with a mane of snakes, long curved horns and a bladed tail. Wears a high collared hooded trench coat, black steel toed work boots with spikes at the bottom and hidden blades installed, thick spiked work gloves and a horned wolf mask. Has a Saint Peter Cross connected to a black spiked collar around his neck. Speaks in a baritone voice. Place of Living/Origin: The Underworld Likes: spicy foods, rolling around in blood, wine, sleeping, serving his mistress, well kept graveyards, killing/eating goblins, helping out Goblin Slayer and helping out on Cow Girl's farm. Dislikes: grave robbers, those who disrespect his mistress, ill kept graveyards, religious hypocrites, arrogant heroes, bland tasting foods, those that talk shit but don't back it up and pompous fools. Personality: smart, ferocious, hard working, loyal, strong willed, resourceful, dark humored, mild mannered, honest and blood thirsty. Weapons/Equipment: Claws and Fangs Hidden Blades (in boots) Bag of Holding Viking Greatsword Magic Scrolls Occupation(s): Servant of Underworld Mother, Farm Hand, Church Grim, and Blade Mage. Allegiance: Underworld Goddess, Goblin Slayer's party and Cow Girl's farm. Powers/Abilities: Hellhound Physiology Enhanced Condition Longevity Regenerative Healing Factor Night Vision Lightning Bruiser Predator Instinct Supernatural Bite Temperature Regulation Claw Retraction Fear Inducement Fear Empowerment Feral Mind Human Disguise Natural Weaponry Enhanced Swordsmanship Hell-Fire Manipulation Enhanced Clawmanship Killing Intent Tracking Enhanced Roar Stealth Tactics Elemental Breath Poisonous Saliva Backstory: A Hellhound loyal to Underworld Goddess tasked with killing off Goblins and undermining the goals of the Forces of Chaos and those that align with them. Joined up with Goblin Slayer and his party mostly out of curiosity and because he found Goblin Slayer to be an interesting Human.19th OC, Samhain Skellington by @WinterDragonGod19th OC, Samhain SkellingtonName: Samhain Skellington Species: Skeleton Age: 18 (physically) 22 (chronologically) Description: A pale skin teenage looking male. Stands at 5'10 with a strong physique weighing at 170 pounds. Snow white spiky hair with red streaks and dark shadows under his pale blue eyes. Wears a hooded red and black pinstripe suit with a red hourglass bow tie and black steel toed work boots. Place of Living/Origin: Halloween Town, The Hinterlands Likes: good ideas for halloween, helping out his grandfather, the other holidays, scaring humans, the family dog zero, organizing for halloween and his parents. Dislikes: bad ideas for halloween, those who try to ruin halloween, disloyalty, oogie boogie, bad jokes, things going wrong, friends and family being in danger, halloween town being in danger and staleness. Personality: smart, ghoulish, strong, mischievous, sophisticated, loyal, thrill seeking, kind, polite, wrathful/sadistic (at those who anger him, try to harm his friends or family or those who try to ruin any of the holidays), warm and honest. Parents: Jack Skellington and Sally Skellington (Nee Finklestein) Other Relatives: Dr. Finkelstein (adoptive grandfather), Jewel (adoptive grandmother), Albert (grandfather) and Greta (grandmother) Weapons/Equipment: Guitar of Spooks: A Black Classical Scythe-Guitar that calls upon the Spirits of the Dead. The Soul Robber Keyblade Armor (Halloween Themed) Bag of Holding Dual Wielding Steampunk Gunblades Decisive Pumpkin (Primary Keyblade) Occupation(s): keyblade wielder, pumpkin prince of halloween town, mage, alchemist and guitar player. Allegiance: halloween town and the hinterlands. Powers/Abilities: Skeleton Physiology Supernatural Condition Immortality Regenerative Healing Factor Magic Spell Casting Enhanced Swordsmanship Enhanced Flexibility Drive Forms Limit Breaks Key Based Powers (Via Keyblade) Fear Inducement Fear Empowerment Dual Wielding Enhanced Combat Dance Combat Dimensional Link Dimensional Travel Interstellar Travel Necromancy Magic Aura Killing Intent Music Weaponry Scythe Proficiency Magic Weaponry Teleportation Teleportation Combat Halloween Manipulation Halloween Entity Telekinesis Strong Heart Human Disguise Aliases: the pumpkin prince, keyblade wielder samhain, pumpkin prince of halloween town and skeleton wraith. Background: A sophisticated undead gentleman like his father, Samhain can be polite and warm to those he calls his friends yet can be dark to those who attempt to harm his friends and family. A powerful mage in his own right, Samhain can weave powerful illusions useful for when halloween comes around or when scaring humans. He has a great respect for the other holidays and will watch out for those who plan to ruin them like Oogie Boogie for example. As a keyblade wielder, Samhain will sometimes go to other worlds to look for ideas for halloween and to keep the heartless under control as he sees them as a big nuisance.18th OC, Yamamoto Unohana Kuchiki by @WinterDragonGod18th OC, Yamamoto Unohana KuchikiName: Yamamoto Unohana Kuchiki Species: Soul Reaper Age: 18 Description: Yamamoto is a young adult man. Stands at 5'9 with a strong physique weighing at 160 pounds. Pale complexion, short black hair and grayish purple eyes that glow red at times. Wear the standard Soul Reaper Uniform, but is modified with a hood, steel toed work boots, fingerless gray arm bracers and is lightly armored (anti hierro/cero). Has his lieutenant badge on his right arm and two rings on his thumbs. Chi Senbonzakura is strapped to his waist. Place of Living/Origin: Kuchiki Manor, Seireitei, Soul Society. Likes: sweets, his parents, zanjutsu training, sugary/caffeinated drinks, talking to his zanpakuto spirits, cute girls, wakame ambassador cookies, ikebana, calligraphy, animals and hiking. Dislikes: bland tasting dishes, animal abusers, cowards, traitors, sycophants, those who overstep their boundaries, guys who treat women like property and those who judge others by their lineage. Personality: smart, polite, hard working, soft spoken, serious, warm, sadistic and blood thirsty. Equipment: anti hollow shield (cero resistant, chargeable defense via reiatsu and resembles a ballistic shield), special gigal that lets him use his soul reaper powers, bag of holding and two special rings with rotating blades. Parents: Byakuya Kuchiki and Retsu Unohana. Other Relatives: Ginrei Kuchiki (great-grandfather), Sojun Kuchiki (grandfather), Rukia Kuchiki (aunt), Renji Abarai (uncle) and Ichika Abarai (cousin). Zanpakuto: Chi Senbonzakura (Bloody Thousand Cherry Blossoms): Chi Senbonzakura is a sleek wakizashi with a red sheen to it along with being double bladed, the sheath is black. The blades are the same length as a kodachi, rectangular black guard and a dark red hilt. The Zanpakuto Spirit takes the form of tall tan skinned woman with red eyes and long blood red hair wearing a long sleeved red cherry blossom pattern kimono with armor, a red headpiece in the shape of cherry blossoms and an ornate mask featuring red teeth, black lips and fangs. Her personality is one of bloodlust and pride, but with a motherly air towards Yamamoto giving him advice and sometimes teasing him. Shikai Command: "Scatter and Devour", where the blades split into a thousand sharp tiny blades resembling red flower petals that are faster and stronger than its parent blade along with being mentally controlled by Yamamoto's thoughts. The Shikai Special Ability is in two parts, the first being used at a distance and breaking through any defense along with being used for defensive purposes. The second part is the tiny blades absorbing the blood and reiryoku from an opponent they hit, increasing their power and giving off an eerie red color along with being used by Yamamoto to heal himself or others and increase his power. Bankai: Chi Senbonzakura Kageyoshi (Bloody Vibrant Thousand Cherry Blossoms): A much larger version of Chi Senbonzakura's Shikai, Yamamoto drops his sword straight down to the ground where it phases into like water. Dark red energy ripples out, darkening the surrounding area until two rows of a thousand giant blades rise up and scatter into countless flying red blades to pierce the enemy. The number of blades is great enough to be used for defensive and offensive purposes. As they move through the air, the blades give off the appearance of blood red cherry blossoms and Yamamoto can mentally control them to form a body shield. Similar to its Shikai, the attacks are triggered with the phrase Scatter and Devour. The Bankai Special Ability has many forms, by arranging the blades in different patterns each pattern has a different advantage for offense, defense, or support. The variety of techniques make Chi Senbonzakura Kageyoshi a versatile and deadly bankai. The techniques are activated by saying the name of the technique, followed by the name of the bankai, Chi Senbonzakura Kageyoshi. Inner World: A dark cherry blossom forest where the sky is blood red and the sakura blossoms are in varying stages of red. Occupation(s): professional hiker, member of the ikebana club, member of the calligraphy club, swordsman and lieutenant of squad 13. Allegiance: the Kuchiki Clan, the Gotei 13, the 13th Division and Soul Society. Powers/Abilities: Soul Reaper Physiology Longevity Regenerative Healing Factor Healer Practitioner Spiritual Awareness Expert Swordsman Shunpo Expert Kido Expert Expert Hakuda Combatant Strategist and Tactician Immense Spiritual Power: As the heir to the Kuchiki Clan and the son of two strong Captains, Yamamoto possesses an immense amount of spiritual energy, in addition to his combat skills and ferocity, this makes him one of the more formidable lieutenants in the Gotei 13. His Reiatsu is blood red. Expert Reiatsu Control Enhanced Strength Enhanced Speed and Reflexes Enhanced Endurance Enhanced Durability Afterlife Travel (via Senkaimon) Stealth Tactics Enhanced Assassination Telekinesis Enhanced Combat Teleportation Teleportation Combat Blood Empowerment Spiritual Aura Bloodlust Aura Killing Intent Aliases: Lieutenant Yamamoto Kuchiki, Unohana's son, the son of two prominent captains and the Blood Blossom Reaper. Backstory: The son of Byakyua Kuchiki and Retsu Unohana. Born after the Thousand Year Blood War, he was named after the late Head Captain Genryusai Shigekuni Yamamoto. As expected of the heir of the Kuchiki Clan, Yamamoto is a polite and refined young man however he does have a bit of a dark side especially if someone's being rude or unruly or when he's in the middle of a fight. Spends countless hours training and studying Zanjutsu along with Medicine and Healing. As the Lieutenant of Squad 13, he does his duties and gets the paperwork done on time along with doing odd jobs for his aunt Captain Rukia Kuchiki whenever she's busy and doesn't have the time to do them herself.17th OC, Dremora Valkynaz Striker by @WinterDragonGod17th OC, Dremora Valkynaz StrikerName: Dremora Valkynaz Striker Species: Dremora (Daedra) Age: 18 (physically) 215 (chronologically) Description: Male, tall around at 5'10 with a muscular physique weighing at 170 pounds. Reddish skin complexion with daedric runes on the arms and chest along with black facial markings, shaggy dark red hair with black highlights, a pair of long curved horns, long elven ears and dark red eyes with black sclera. Wears the usual Daedric Armour, but when off duty or when traveling throughout Nirn will wear a Hooded Necromancer's Robes. Place of Living/Origin: The Deadlands, Oblivion (currently) The College of Winterhold (works as a teacher) Likes: pranking mortals, ambition, teaching, magic, swords, soul gems and reading. Dislikes: rudeness, dullness, ignorance, the thalmor and vigilants of stendarr. Personality: smart, eccentric, mischievous, sarcastic, dark humored, polite and indifferent. Weapons/Equipment: Daedric Greatsword (Enchanted) Daedric Bow (Enchanted) Two Daedric Daggers (Enchanted) Daedric Staff (Enchanted) Bag of Holding Occupation(s): Servant of Mehrunes Dagon, Teacher at the College of Winterhold (Daedric Study), Swordsman and Mage. Allegiance: Mehrunes Dagon, Oblivion and the College of Winterhold. Powers/Abilities: Demon Physiology Supernatural Condition Enhanced Combat Immortality Regeneration Enhanced Swordsmanship Staff Proficiency Enhanced Archery Magic Dual Wielding Weapon Creation/Smithing Energy Manipulation Potion Creation Teleportation Telekinesis Fear Inducement Pain Inducement Apathy Indomitable Will Blood Absorption Magic Absorption Hatred Empowerment Multilingualism Dimensional Travel Killing Intent Darkness Aura Bloodlust Aura Invisibility Demonic Element Manipulation Summoning Banishment Necromancy Dark Arts Aliases: professor striker, daedric teacher, crazy daedra teacher, scholar of daedric study, the teacher from oblivion and prankster dremora. Background: A teenager of sorts during the Oblivion Crisis, Dremora Valkynaz Striker along with many other Daedra were sent to Tamriel to cause chaos and bloodshed. Only problem was that Striker liked to goof around and played pranks on unsuspecting mortals ranging from somewhat harmless to quite dangerous. Still though, he was an efficient killer of mortals even though he didn't have a problem with them and was willing to be polite unless they were being rude or stubborn. A few years after the Oblivion Crisis ended, and while he could've gone back home to Oblivion on his own Striker felt like traveling and making a nuisance of himself ranging from collecting mundane stuff like books to killing bandits and sometimes Falmer. After a while and gaining a somewhat neutral reputation amongst the mortals, Striker decided to head to the College of Winterhold to see what's there and feeling amused at the thought of teaching. Although the Winterhold residents were unnerved and quite nervous, they soon realized that the odd Dremora was mostly harmless unless he was in one of his moods or if someone pissed him off. Fast forward, Striker has proved he is a capable teacher with an interesting teaching method. He is known as the Teacher from Oblivion and is respected and feared by those he teaches. While Striker may enjoy teaching young students about Daedra and the Oblivion Planes, he doesn't hesitate to call out on those who are slow to learn. Striker considers the Vigilants to be annoying, barely worthy of notice, but will gladly kill any of them in violent fashions if they harass any of his students. The Thalmor on the other hand, knows they're a troublesome lot and had no problem with giving an advisor from the Thalmor a hard time by playing mean spirited pranks on him.16th OC, Azrael Wolf der Schwerter by @WinterDragonGod16th OC, Azrael Wolf der SchwerterName: Azrael Wolf der Schwerter Species: Vampire, Human (formerly) Age: 42 (physically) 649 (chronologically) Description: Male, stands tall at 6'0 with a muscular swimmer physique and weighs at 175 pounds. Pale skinned complexion, short reddish brown hair with a dark red beard and dark red eyes that turn a bright burning red when angered (formerly a cold blue color). Attire consists of a black Knights Templar uniform modified with a hood and cape along with an enchanted black Templar Shield and Sword. Has a Knights Templar Cross ring on his left middle finger made of black metal with intricate designs, engraved on the ring are the words In diesem Zeichen wirst du für den Herrn töten (in this sign you will kill for the lord). Speaks with a Teutonic Accent and has his knights templar long cross pendant necklace around his neck. His Templar ring is also a Ring of Eden. In New Austin, wears either a grey Cowboy Outfit or a Rancher Outfit depending upon if he's exploring or working. Place of Living/Origin: Walkenried Abbey (formerly), Kingdom of Acre (formerly), The Paris Temple (formerly), Castlevania (LoS), MacFarlane's Ranch New Austin Territory Southwest United States (currently). Likes: working alone, helping out the MacFarlane's Ranch, dueling, hunting, bounty hunting, gun/sword smithing and honesty. Dislikes: traitors, highwaymen, French royalty, French popes, cattle rustlers, zealous preachers, people who are blind by their faith and the Bureau of Investigation. Personality: serious, hard working, highly intelligent, wrathful, loyal, foul mouthed, pessimistic, dark humored and blood thirsty. Weapons/Equipment: Black Templar Sword and Shield Templar Ring: Azrael's Templar Ring. Made of black metal it is also a Ring of Eden. Bag of Holding Cane-Sword LeMat Revolver Elephant Rifle Bolt Action Rifle Two Sawed-off Shotguns Bow Reinforced Lasso Powers/Abilities: Mystic Vampire Physiology Supernatural Condition Biological Immortality Enhanced Combat Enhanced Swordsmanship Enhanced Gunmanship Magic Blood Consumption Blood Manipulation Daytime Walking Blood-Flow Vision Night Vision Dual Wielding Enhanced Bite Enhanced Roar Blood Aura Hypnosis Blood Empowerment Rage Empowerment Holy Object Resistance Telekinesis Time Reduction (via Dead Eye Targeting) Shadow/Darkness Manipulation Aliases: Sir Azrael Wolf der Schwerter, Azrael the Templar of Death, the Wolf of Swords, Azrael the Gunslinger of Death and Knights Templar Azrael. Backstory: A mysterious man with a long and colorful past. He said he was a Templar during the time of the Crusades and participated in the Battle of Acre. Cursed by a Witch whose feelings he rejected he developed a mad thirst for blood and a sensitivity towards Sunlight, Azrael had once said he looked for the Holy Grail alongside his Templar brothers in the belief that it would've cured him of his curse. Drank from the grail when he and the others were captured by the traitor Gawain and King Philip IV who planned to kill them and use the grail to become an all powerful monarch and instead of curing of the curse it made it permanent but it did kill the mercenaries with Gawain and cursed Philip. Azrael often travels from place to place, but usually goes back to Castlevania as he was taken there by two female Mages after he blacked out after using the Grail. After a while, he moved to the southern part of America during the late 1800's to start a new life. Works at MacFarlane's Ranch as a Ranch Hand, but sometimes takes odd jobs from people in town or helps out those in need.15th OC, Shiner Alphason by @WinterDragonGod15th OC, Shiner AlphasonName: Shiner Alphason Species: Angel/Pokemon Hybrid (Arceus) Age: 18 (physically) 25 (chronologically) Description: Male, tall at 5'10 with an athletic swimmer physique weighing at 160 pounds. Pale blue skin, purple eyes with green sclera and short spikey white hair. Has a blue halo cross like wheel floating behind his back with jewels attached at the four points. Attire consists of a white hooded robe, gold cuirass with the symbols of the Sinjoh Ruins Mystri Stage and Sinnoh Badges along with a grey key stone worn on a white z power ring on his left hand and spiked metal toed work boots. His poke form resembles that of Arceus except with blue fur on the body. Hair and Eye color change depending on what plate he's using. Place of Living/Origin: The Hall of Origin. Likes: training, his parents, collecting the fossils of pokemon, video games, history, sandwiches, godtube and chocolate. Dislikes: all of the villainous teams, pokemon poachers, abusive pokemon trainers, gods of destruction who don't do their jobs and incompetent fighters/pokemon trainers. Personality: highly intelligent, honest, aloof, calm, indifferent, remorseless, dry humored and mischievous. Parents: Vados and Arceus (human form is a tanned skin Sephiroth in a business suit). Other Relatives: Grand Minister/Great Priest (grandfather), Awamo (uncle), Sour (uncle), Campari (uncle), Cognac (uncle), Cukatail (uncle), Whis (uncle), Korn (uncle), Mojito (uncle), Cus (aunt), Marcarita (aunt) and Martinu (aunt). Weapons/Equipment: Angel Attendant's Staff (white scepter with the gem resembling a pokeball): Magic Satchel: Janemba's Sword: The Blades of Aura: A pair of chained blades. They have dark blue dragon-like skull guards, unknown-like glyphs that glow bright blue when ignited and use flames imbued with aura. Occupation(s): Angel Attendant (to his father Arceus), Godtuber (username is HybridAngel17), Assassin and Martial Artist. Allegiance: The Hall of Origin and the Pokemon Universe Powers/Abilities: Angel Physiology Divine Beast Physiology (Arceus) Supernatural Condition Immortality Regeneration Staff Proficiency Enhanced Swordsmanship Godly Ki Ki Sense Supernatural Detection Ultra Instinct Elemental Manipulation (via Pokemon Moves) Pokemon Form Enhanced Combat Martial Arts Magic Powerful Objects (via the 19 Plates and Z-Crystals) Weather Manipulation Dimensional Travel Teleportation Chi/Ki Generation Chi/Ki Manipulation (Ki Techniques) Chi/Ki Healing Mimicry Magic Materialization Telepathy Telekinesis Invisibility Clairvoyance Chi/Ki Masking Omni-Lingualism Enhanced Roar Mode Switching (via the 19 Plates) Energy Manipulation/Absorption Aliases: angel attendant of the god pokemon, godtuber HybridAngel17, son of the alpha pokemon and the elemental angel. Background: The son of Vados and Arceus. Originally born to act as an Attendant to the Alpha Pokemon and to keep an eye on the Poke World and what goes on in it. Mostly watches from afar and out of sight, but will act if situations turn serious. Shiner, like the rest of his family, has a neutral if not cold attitude towards mortals but has no problem putting them in their place if they're causing trouble or mouthing off.13th OC, Khimaera Luna by @WinterDragonGod13th OC, Khimaera LunaName: Khimaera Luna, Daedric Prince of Hybrids, Experimentation, Research, the Lazarus Effect and Evolution. Species: Daedra (Daedric Prince) Age: 23 (physically) 1,000 (chronologically) Description: Female in appearance, stands at 6 '0 with an attractive athletic body weighing at 165 pounds, cup size is D. Skin tone is a grayish color with dark red daedric tattoos on her back, chest and arms. Long spiked blonde hair with strands of black and blue. Has four pairs of angel wings coming out of her back, one side is tainted black and the other side is pure white. Long pointed ears similar to an elf's and eye color is heterochromatic; the left eye is purple with yellow rings and the right eye a glowing icy blue color. Wears a long black hooded necromancer's coat modified as a lab coat with steel toed work boots, thick work gloves and black safety goggles. When using a mortal disguise, she takes the form of a tall, redhead Altmer woman with strange purple looking eyes and wears hooded white mage robes. Personality: A highly intelligent and clever young Daedric Prince, Khimaera Luna is a rather inquisitive and curious being who's always hard at work with her research and experiments to the point she doesn't interact with others very much unless she needs something. Due to working so much she has a bit of a sleepy attitude, sometimes dozing off and not paying much attention but is alert if something major is going on. She is also rather reclusive and shy, but can get snarky if pushed and bothered. For a Daedric Prince, she's not particularly malevolent or destructive. Some of her worshippers have described her as something similar to a reclusive teenager who doesn't want to deal with others unless she has to or really needs something. For she rarely gives out blessings or her Artifacts showing quite a reluctant side when it comes to interacting with her mortal followers though if she is in a good mood she will do so. Sphere of Influence: Genetics, Bloodlines, Animals, Science, Resurrection, Nature, Magic and Monsters. Plane of Oblivion: The Laboratory: A large research facility sitting upon a large island with multiple chains of smaller islands circling around it with smaller research labs. The large island and the chains of smaller islands are connected by bridges made of ebony, aetherium and dragon bone. The magical red ocean waters are teaming with both normal and strange creatures that were made in the labs. The island lands are home to races thought to be extinct, brought back to life, created in one of the research labs or brought to the islands. The races that live on the islands are Snow Elves, Maormer, Ayelids, Chimer, Dwemer, Bosmer, Orsimer, Dremoras, Nereids, Argonians, a couple Dragons etc. The sun is usually shining, the green sky has a few clouds here and there, the islands are rich in resources and can be expanded with magic. The Research Labs contain things such as books, magic spells, soul gems, animunculi, weapons/armor, creations, livestock, plants/fungi, alchemy potions and diseases be they mundane or otherwise depending on the storage level ranging from 1 to 7 with level 1 being things that are safe to handle to level 7 where you need a group of Researchers or Dwemer to handle it. This Plane of Oblivion has the usual night and day cycle similar to that of the mortal realm Nirn along with the weather. Daedra: Colored Hydras: A race made by Khimaera from Dremora blood and Dragon bones, come in different colors and use elemental breath magic. The biggest Coloreds patrol the waters around the large island while the smaller Coloreds patrol the smaller islands. Sea Dragons: Made from Maormer Blood, Nereid flesh and Dragon Bones, uses Maormeri Magic and can control smaller sea serpents through singing. Winged Minotaurs: Made from a fusion of Winged Twilight and Tamrielic Minotaur, usually docile, but can be vicious when provoked and very intelligent. Researchers: Dremoras created to work in the research labs and perform experiments. Have a tanned skin color, heterochromatic eyes and wear black lab coats. Can go to Tamriel for research data and collect samples. Salamanders: Fusion between Flame Atronachs and Argonians, comes in many different flame types. Ocean Titans: Aquatic Winged Daedra made from dragon skeletons infused with the blood of Dremora, Maormer and Nereid. Similar to the Daedric titans that Molag made, their skin color ranges from pale white to greenish blue. Have clawed hands and webbed feet, uses water and fire magic and elemental breath. Creatures/Monsters: Sea Vampires: Maormer & Nereids afflicted with a stronger strain of Noxiphilic Sanguivoria. They can outswim sea serpents, walk on water and turn into sea serpents as a type of Vampire Lord form. Blood Mummies: Undead Redguards afflicted with Noxiphilic Sanguivoria, can use their wrappings to restrain unruly test subjects or creations. Wrappings are strong as ebony. Chimeras: Named after her and can be any combination of animal or plant, but is usually a combination of a lion, goat and serpent. Wereraptors: Argonians afflicted with a strain of Therianthropy. Have sharp claws, teeth and hunt in packs, very intelligent. Bloodcrabs: Mudcrabs afflicted with various strains of vampirism among the numbers. They are a reddish color and grow to giant size. Their flesh is quite tasty if boiled, cooked or grilled properly. Artifacts: Staff of Bloodlines: A golden Daedric Staff that can look into the genes and genetics of people, plants & animals. Can remove any impurities or add in extra abilities and skills. The Cleansing Scythe: A large black tri bladed scythe that has fire, frost and shock enchantments and can switch between them. Used to cut away the diseased and weak leaving only the healthy and strong alive. Book of Change: A large grayish book that details the races of Nirn and how much they have changed. Can be used to change ones' or targets' genetic makeup and race. Lazarus: A Magic Staff made of Dragon Bone inked with daedric runes. Is able to resurrect the dead whether they died recently or long ago, is Khimaera's favorite as it helped her bring back elven races that were considered extinct or near extinct. Amulets of Therianthropy: Silver black lined amulets with a green gemstone with the face of an animal that changes with magic. The users of the amulets would be able to change into any therianthrope such as a werewolf, werebear, werecrocodile or even a wereboar depending on their strength of will and the power of their magic. Rotating Katana: A mechanical silver long sword with a red tip and sharp chained teeth, when channeled with magic or soul gems it rumbles to life and cuts through the thickest of metal, stone or bone. Lightbringer: A mechanical retractable dwarven battle-ax enchanted with holy fire used to beat down unruly undead creatures, has two forms the pole form and the battle-ax form. Summoning Date: 13th of FrostFall (October), this day works for her as most of her worshippers are magic users. Worshippers can leave caffeinated drinks and sugary foods such as chocolate as offerings at her altar. Aliases: The Chimera Mother, The Researcher, Lady of the Laboratory, Matron of Researchers, The Dual Winged Angel and Mother of Monsters. Backstory: The newest of the Daedric Princes and quite the oddball among the Padomaic misfits. Born after the Planemeld from the spilled energy and blood between Meridia and Molag Bal, the mass of Padomaic energy disappeared and ended up in the Hunting Grounds of Hircine fully formed and taking the form of a young and confused girl. Was found by the Father of Manbeasts who was curious about the new, young Daedra and why she felt so similar to Meridia and Molag Bal. Khimaera Luna lived with Hircine for quite some time until it was time for her to make her own Plane of Oblivion. With knowledge to make one from Hermaeus-Mora (and plenty of strong-arming and threatening the eldritch looking Daedra), slowly but surely Khimaera's new Plane of Oblivion was formed and centuries later would go on to be known as The Laboratory, a place full of bizarre and possibly unethical experiments and various monsters, creatures and daedra that called it home.12th OC, Lilith Void-Walker by @WinterDragonGod12th OC, Lilith Void-WalkerName: Lilith Void-Walker Age: 30 (physically) 1,025 (chronologically) Gender: Female Species/Race/Ethnicity: Ceymer Vampire (Shadow Elf) Sexual Preference(s): Lesbian Nickname(s): Lily, Molag's favorite, Lilith-Bal etc. Alias(es): Ceymer of Destruction, Ancient Vampire Mage, Daughter of Coldharbour and the Void-Walker Birthday: 20th of Evening Star, 2E 543 Birth Place: A small village in Morrowind Affiliation(s): Molag Bal, the Dark Brotherhood and the Volkihar Clan Previous Affiliation(s): None Occupation(s): Assassin, Mage, Champion of Molag Bal, Dovahkiin, Listener of the Dark Brotherhood and Lady of Castle Volkihar Previous Occupation(s): None Location: Castle Volkihar or Coldharbour Height: 5'10 ft. Weight: 150 lbs. Appearance: Lilith is a dark skinned Elven woman with an athletic yet busty physique. She has smooth, mid-long black hair, liquid purple looking eyes with black sclera and has runic looking tattoos across her arms and chest. Wears the Robes of Molag Bal as all servants of Stone-Fire do but sometimes wears Vampire Royal Armor or Hooded Thalmor Robes as a disguise. She also has her own Dragon Priest Mask made from the same material that the Dark Anchors were made of. Like all Pure-Blood Vampires, has a Vampire Lord Mode. Personality: Lilith Void-Walker is a bloodthirsty, ambitious and ruthless Ceymer Vampire and a proud user of Death Magic, raising the dead and using them against her enemies or using them to mock and cause harm to others purely for the fun of it, showing a rather cruel and sadistic side. However, she can be rather motherly and lenient towards those way younger than her such as Elves, newborn Vampires and fresh members of the Dark Brotherhood though she will be harsh yet stern with them. Despite her rather... morbid nature, Lilith is quite realistic and honest with people, not exactly lying but not being truthful either should she feel the need to be manipulative. Background: Created decades ago before the Planemeld in the 2nd Era of the Interregnum, through dark magical research and breeding from Dunmer and Dremora Stock the Ceymer or Shadow Elves would cement a legacy and dark reputation as users of Death Magic and Assassins capable of blending perfectly in the Shadows of the Night and other dark areas. Lilith was one of many who heeded the call of Molag Bal when the Dark Anchors dropped in Tamriel and delighted in capturing and corrupting mortal souls to the point she was made a Daughter of Coldharbour. Sadly, the Planemeld failed and despite capturing many souls Lilith and her people had to hide in the Shadows though over the years some were unlucky enough to be caught and studied for their legendary abilities. Their situation worsened when Tiber Septim rose to power and outlawed Death Magic, making it a death penalty for any caught using it which resulted in more Ceymer dying out though Lilith tried her hardest in keeping them together which earned the man her hatred. Eventually, by the late Third Era she tracked down Auri-El's Bow along with his Shield and used both to kill Harkon and take his place as leader of the Volkihar Clan. Has accumulated enough power that somehow she was able to steal some power from Akatosh as she found being Dragonborn favorable. Equipment: Mace of Molag Bal Bloodskal Blade Dragon Priest Staves Daedric Greatsword (Enchanted) Mehrunes' Razor Daedric Bow (Enchanted) Daedric Scythe (Enchanted) Auri-El's Bow Auri-El's Shield Powers/Abilities: Shadow Elf Physiology Mystic Vampire Physiology Dragonborn Physiology Supernatural Condition Immortality Magic Spell Casting Daytime Walking Regeneration Night Vision Stealth Tactics Invisibility Dragon Powers (via Dragon Shouts Weapon Proficiency Elemental Manipulation Elemental Breath Necromancy Dark Arts Death-Force Manipulation Blood Manipulation Blood Consumption Blood Empowerment Vampirization Blood Flow Vision Multilingualism Magic Resistance Soul Absorption Soul Empowerment Afterlife Travel Dimensional Travel Enhanced Combat Fear Inducement Hypnosis Mind Control Curse Inducement Curse Empowerment Clairvoyance Soul Trapping Shadow Mimicry Enhanced Stealth Teleportation Illusion Manipulation Dragon Aura Magic Aura Divine Siphoning Vampire Lord Mode10th OC, Kerberos Prime by @WinterDragonGod10th OC, Kerberos PrimeName: Kerberos Prime Age: 55 (in human form) 300 million years (chronologically) Gender: Male Species/Race/Ethnicity: Cybertronian Sexual Preference(s): None Nickname(s): Hound of the Primes, Grumpy Old Bot, Tomb Keeper, Mad Beast etc. Alias(es): Guardian Prime, the Beast, the 14th Prime, Hound of Hades etc. Birthday: Unknown Birth Place: Well of All Sparks, Cybertron Affiliation(s): Dynasty of Primes, Realm of the Primes, Earth, Cybertron and Animatron Previous Affiliation(s): None Occupation(s): Prime, Tomb Keeper of the Primes and Guardian of Animatron. Previous Occupation(s): Guardian of Earth Location: Animatron (Jungle Planet) Height: 37 feet (6'8 feet in human form) Weight: 10 tons (225 lbs. in human form) Appearance: Kerberos Prime is a tall, muscular humanoid robot with an intimidating and otherworldly presence. He has a metallic, black body with red and blue accents, sharp claw-like hands and feet, fangs, shoulder pauldrons that resemble wolf heads along with a chest plate with the same resemblance that has the insignia of the Dynasty of Primes on it. His optic eyes are dark red that glow purple when agitated or mad. His helmet-like head has horn-like protrusions that resemble wolf ears. Carries a large whip-like sword formed from his tail in Beast Mode. Beast Mode resembles a massive, black three-headed wolf. In his Human Disguise, he is a tall, muscular middle-aged man with pale blue skin with short black hair and beard and red eyes along with faded red circuit line-like veins on his face, arms and chest. Wears a hooded, armored black military uniform. Personality: Ancient and possibly in need of an attitude adjustment, Kerberos Prime is a rather mysterious and stoic Cybertronian who's quite guarded and secretive especially when it comes to the Tomb of the Primes. Despite his grouchy and pessimistic attitude, Kerberos is wise and rather thoughtful.... most of the time as he sometimes makes inappropriate jokes and can be bit of an ass at times. Regardless, Kerberos Prime can be a rather formidable and deadly opponent should one decide to pester him or try to get him involved in the conflict between Autobots and Decepticons as he could care less about their little pissing contest and would rather stay neutral. Background: After what happened with the 13th Primes and the sealing of The Fallen, Primus created an unofficial "14th Prime" that would act as a guard dog or guardian for the Tomb of the Primes and prevent anybody from discovering it. This unnamed Prime would eventually move the Tomb off of Cybertron and relocate it to Earth during the rise of Humans and place it in an area that would become Petra, Jordan. The Prime would then leave the tomb and head towards what would become Greece and remain in his Beast Mode for a while, leading to him becoming part of the stories of the human natives and being given the name Kerberos. A name that the Prime liked and would use it with pride. After a while, Kerberos opened a Space Bridge and left for Animatron, becoming a recluse hermit. Equipment: Whip Sword Energon Claws Cybertronian Staff Cybertronian Shield Powers/Abilities: **Cybertronian Physiology Cybertronian Condition Cybertronian Healing Weapon Storage and Manifestation Digital Soul/Spark Human Disguise Transformation (Beast Mode) Longevity/Semi-Immortality Enhanced Clawmanship Enhanced Swordsmanship Enhanced Combat Staff Proficiency Dimensional Travel (via Space Bridges) Techno-Magic Spell Casting Gifted Intelligence Telekinesis Energy Projection Energy Channeling Multilingualism Teleportation Combat Empowerment Martial Arts Fear Inducement Elemental Breath Elemental Control Solar Energy Absorption Enhanced Roar Powerful Objects (Cyber Keys)**
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