- they
- them
- he
- him
- any
umm I'm Gin. I do everything I guess..
pan
single and stuff i guess
comms open
I'm starting to scrape the rest of my drawn art (not including textures) together from the crevasse of my drive, but I still have a lot more media to start posting, so I'm trying to think of the order.
I have:
-spritesheets/ sprite animations, and pixel art
-Music/audio compositions
-3D animated music videos with models I've made from scratch
-Voice acting reels
-timelapses
-3D models that I can make a custom model viewer for in flash.
-Shaders (which I'll have to work on a conversion library from GLSL to AGAL (adobe's proprietary shader language), and technically HLSL, but that's essentially the same process).
-3D worlds with painted textures and skyboxes, (same goes for models)
-programming concepts and diagrams (I can convert stuff like the physics engine I wrote to be compatible with flash and port that here for concept)
-game mods and rom hacks I've done over the years (mostly side projects)
-minecraft builds (same concept as viewing it in flash using a custom written model viewer)
and miscellaneous stuffs like a drawing application or note plotter that I can write in flash or something.
which should I start posting first?
(this is art related I swear, it was going to be the other half of my September Challenge submission if I hadn't gone through road-block after road-block for every waking hour of the first 2 weeks of that month.)
Sorry I'm losing my mind trying to gather what remains of 2013 documentation of Adobe's proprietary byte-code shader language to make custom shaders for my 3D engine for flash-games.
Official documentation leads to 404 dead-end and what links do work lead to the internet archive's saved snapshots with example code links to non-existent downloadable files. Digging apart libraries and declarations in the code itself leads to little success as well.
I've been through github repositories for adobe's official tools like GLSL2AGAL and GLS3D which is further fueling the insanity.
The problem with GLSL2AGAL is that it's a huge false-hope generator as I keep going back to trying to run it within a virtual machine (because it REFUSES to work on modern windows), and then it simply refuses anything I try to write into it GLSL wise. I can't find anything on the internet with examples of how to use this ALIEN technology, as if it's forbidden knowledge I need to obtain.
I know it's a longshot but I was wondering if anyone using sheezy knows any useful information for me to siphon XD..
if not, thanks for viewing my rant into madness.
blehhh losing my minddd...
say something nice maybe
😭🙈🥨🙈🙈🙈 hiii
I figured I'd upload them as SWFs for now and maybe change it later but how is it right now? Is it readable? It feels clunky to me.
🙈 I have a few hundred pages between my 2 chapter graphic novel, and my 3 chapter fan manga..
If I go about making it an interactable flash game, I'm still limited on file size for the 2nd chapter of my graphic novel as altogether the texture atlas is 8k
(which needs to be separated into 12 2k textures anyways since I believe the maximum is a power of 2 at 2k from what little I have read up on of what remains of AGAL and Action Script 3 documentation)
Also I have a LOT (a few thousand at least) individual pieces that I've drawn and logically I should upload those first no? As my newer recent stuff should be at the top of my gallery? I know I can use the featured artwork profile block to display them, but putting them out of order still leaves me antsy about it.
I haven't really uploaded any of my art anywhere before here much at all due to paranoia and stuff. I think I should go with the interactable flash game but it will take a lot of time that would leave less time for submissions for sheeztober, as I think I'll have to mess with AGAL (if you don't know why that's a problem, try searching for any documentation on it... or lack there of.)