- they
- them
- he
- him
- any
umm I'm Gin. I do everything I guess..
pan
single and stuff i guess
comms open
(this is art related I swear, it was going to be the other half of my September Challenge submission if I hadn't gone through road-block after road-block for every waking hour of the first 2 weeks of that month.)
Sorry I'm losing my mind trying to gather what remains of 2013 documentation of Adobe's proprietary byte-code shader language to make custom shaders for my 3D engine for flash-games.
Official documentation leads to 404 dead-end and what links do work lead to the internet archive's saved snapshots with example code links to non-existent downloadable files. Digging apart libraries and declarations in the code itself leads to little success as well.
I've been through github repositories for adobe's official tools like GLSL2AGAL and GLS3D which is further fueling the insanity.
The problem with GLSL2AGAL is that it's a huge false-hope generator as I keep going back to trying to run it within a virtual machine (because it REFUSES to work on modern windows), and then it simply refuses anything I try to write into it GLSL wise. I can't find anything on the internet with examples of how to use this ALIEN technology, as if it's forbidden knowledge I need to obtain.
I know it's a longshot but I was wondering if anyone using sheezy knows any useful information for me to siphon XD..
if not, thanks for viewing my rant into madness.