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posted last year, edited last year

I made this for the "floating islands" event on Creative Brew. At the time I planned for it to be the first in a series, but it didn't work out that way.

My guideline for building this scene was "if I still have VRAM to spare, it's not done yet." Everything you see in the image exists as an object in the scene, nothing was added in post, so this about as big and complex as it can get and still render in one pass.

The actual floating islands seen in the background is my very first attempt to sculpt an asset from scratch in Blender. The result was objectively Not Good in just about every possible way, but I knew exactly what it needed to do, and it was Good Enough for that.

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