A world meant to be forgotten at the end of the journey.
Unsure how you got here when it hasn't even begun, but welcome to the Game while it sets.
The Vessels for the Game
Players are beings chosen by the Primal Gods to 'become' them. "A living among their own creations" is how players were described to be chosen in the General Information. While it is said that the Gods choose a living among their own creations, some of the Gods had their hands in more than one race, meaning that some Gods could have similar players without knowing it.
The very first players have the choice to refuse to become a player. If however they accept, they become the God's 'ward', or better to say a 'part of them'.
The game's goal will not be much explained, but I'll just roll the rules in here because info dump and why not.
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Gods must choose a replacement in advance of their current player's death otherwise their Fate is sealed alongside the player's.
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The Gods can only choose one replacement at a time and are subject to an unknown amount of time waiting where they won't be able to choose a 'Save Boat'.
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The Gods must be careful in their choice. If they choose and their players are still alive, they will still be forced to switch to that new player within a day to a week.
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Once a a God has changed player, the previous player is 'as good as dead'.
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Player and God are like partners, and one must have the other's consent when it comes to certain decision that could affect them both.
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Gods can be 'omnipresent' with their players, players in turn can call for their God's help.
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It is possible to obstruct a God's view from its Player if a player is within another God/Player's 'territory'.
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One can make another Team's territory their own through different means depending on the territories' laws.
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Players cannot die from anything else than other players or Gods.
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When dying from something that is not another player, the player will turn back time a day prior their death.
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When going back in time, unless chosen alongside their God, memories of time happening in the Erased Time from the player who died, will be shared to all other players.
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Other players will also remember their times within the Erased Time.
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A player would be able to tell whether another is or isn't a player,
especially at the brink of death. -
Gods cannot directly act against one another.
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Just like the first players, anyone being asked to become a player can refuse as well.
The game starts the moment one God has chosen its Ward.
No game without a set of rules for fair-play :3
Rules are meant to be broken...
Another info dump down the road o7
A very short presentation about Deities
As said in the General Information, Deities are beings that have acquired a 'divine' status, quality, or nature; they are, in the majority of cases, worshipped as a divinity, or the Avatar of a God, and are believed to be immortal.
While Deities aren't the same as Gods, they are oftentime what people actually worship or call for instead of the actual Gods.
Deities unlike Gods are created within the world, however. They can have different origins, the most common occurrences being :
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Apo-allous : An accumulation of faith from people's beliefs about a specific or common idea. These are fragile deities who are linked to a specific location consequently, their range of action and possibilities are frequently more limited than most Deities
== [As an example, if we were to see it from our actual world, it would be something like Santa Klaus, so many people (or children) believe that there is an entity who will go to any living that deserves it to offer them a gift one day every year, that, as a consequence, it becomes real by itself.] == -
Dektis : Not born from faith, they were already existing physically. They create a belief or a myth through their actions. Some may end up feeding on the 'faith' people have about them, often ending up forming a give-and-take relationship with said 'believers', whether consciously or not. Some in this category can be very weak and just stronger than regular people.
== [This can include urban legends and cryptids, and oftentimes where cults are born.] == -
Ektelestis : These are people that were chosen by Gods and/or, oftentime the (Lesser) Gods. Some treated as the interpreter of a God, and others worshipped as one. There is a question of affinity needed here for the option to be considered, but when one is alike a God, the God will in the majority of cases reach out to the being and ask to become 'a part of them'. The God can manifest through the Avatar, and lend the Avatar help and power, what is asked of the Avatar solely depends on the God, they could be asking for nothing but to travel around the world, or maybe to speak the God's religion, some may be more specific to collect certain things of their fancy, the most unlucky often just become pets as some God may not even consider the affinity part and ask out of a whim.
== [Ektelestis are mostly composed of bishops, royalties, or heads of countries that are centered around the belief.] ==
Deities are the messier of all the categories. They are also the closest to 'mortals', believed to be immortals because of the sole fact of what looks like eternal youth. It is however actually unknown whether they are immortals.
Due to its ambiguous... 'rules' created by people's speculations, this category is hardly identifiable, and in fact, often being taken for Gods and worshipped in their stead (especially for the least known ones), or with the most ignorant people.
Gods don't care much about this as long as the world goes well (and respect to their name..s)
A very short presentation of the (Lesser) Gods
The (Lesser) Gods as said before can be considered on par with the Primal Gods, only they were not part of the creation of the World. Some may even be looked to be similar to some of the Primal Gods, and on occasions, confused with one. Some are indifferent about this, while some other may despise it.
Just like the Primal Gods, the (Lesser) Gods are divided into various categories, sometimes more than one 'take care' of said category, that yet again like for the Primal Gods, was only done by the mortals on their speculations :
- Stars and Constellations
- Peace and Catastrophes
- Hunt and Evolution
- Magic and Science
- Arts and Visions
- Weather and Environment
And from left to right, up to down on the names (yes, not gonna tell who's about what yet, but you can take guesses :b) :
- Aspher [He/Him]
- Alaer [He/Him]
- Helarq [They/Them; She/Her]
- Useon (later renamed Ursaen [He/Him; She/Her]
- Saller (later renamed Sanel) [He/Him; They/Them]
- Erseus [He/Him]
- Promer (later renamed Dalerius) [He/Him]
- Rueneltone (later renamed Ruestrone) [He/Him]
- Sigelphom (later renamed Sigyeon) [She/Her; They/Them]
- Symeria [She/Her]
- Marthel (later renamed Malern) [She/Her]
- Equel [It/Its]
- Saveros [They/Them]
- Plumer (later renamed Ethear) [She/Her; They/Them; It/Its]
- Torfe (later renamed Talae) [He/Him; She/Her]
- Vegeltern (later renamed Vegarion) [He/Him]
Again like for the Primal Gods, they are tide to these concepts only by name and people's beliefs.
A very short presentation of the main Gods
As stated in the General Information, the Primal Gods are the Gods believed to have created the world as it is from nothingness. They were all linked in pair to some concepts, for we all know that mortals ever so love to contain things within categories to understand them better, or to simplify confusing matters.
The concepts are :
- Chaos (Space and Darkness)
- Purity (Light and Justice)
- Cycle (Life and 'Death')
- Mind (Ego and Emotions)
- Fate (Comedy, Tragedy, and Possibility)
- Nature (Lands and Depths)
From up to down, left to right, their names are :
- Neyver (later renamed Neylos) [They/Them]
- Narciemel (later renamed Narwis) [It/Its; They/Them; He/Him]
- Siferin (later renamed Sinewis) [None/Any]
- Calphemer (later renamed Celphere) [He/Him]
- Riesvol (later renamed Triesol) [She/Her]
- Charmal (later renamed Karmea) [They/Them; It/Its; She/Her]
- Ragsoe [He/Him; Ragsoe]
- Esliar [She/Her; They/Them]
- Lalea [She/Her; It/Its]
- Calphael [He/Him; She/Her]
- Seephern [They/Them; It/Its]
- Raethe [He/Him]
- Eonac (later renamed Thealos) [He/Him; They/Them]
They are tide to said concepts only by name and by what is believed to have been their main contribution into the making of the world.
Where did people heard from these sort of things ? Probably from the 13 Gods themselves.
13 is quite a lucky number isn't it...