A world meant to be forgotten at the end of the journey.
Unsure how you got here when it hasn't even begun, but welcome to the Game while it sets.
The Vessels for the Game
Players are beings chosen by the Primal Gods to 'become' them. "A living among their own creations" is how players were described to be chosen in the General Information. While it is said that the Gods choose a living among their own creations, some of the Gods had their hands in more than one race, meaning that some Gods could have similar players without knowing it.
The very first players have the choice to refuse to become a player. If however they accept, they become the God's 'ward', or better to say a 'part of them'.
The game's goal will not be much explained, but I'll just roll the rules in here because info dump and why not.
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Gods must choose a replacement in advance of their current player's death otherwise their Fate is sealed alongside the player's.
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The Gods can only choose one replacement at a time and are subject to an unknown amount of time waiting where they won't be able to choose a 'Save Boat'.
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The Gods must be careful in their choice. If they choose and their players are still alive, they will still be forced to switch to that new player within a day to a week.
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Once a a God has changed player, the previous player is 'as good as dead'.
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Player and God are like partners, and one must have the other's consent when it comes to certain decision that could affect them both.
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Gods can be 'omnipresent' with their players, players in turn can call for their God's help.
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It is possible to obstruct a God's view from its Player if a player is within another God/Player's 'territory'.
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One can make another Team's territory their own through different means depending on the territories' laws.
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Players cannot die from anything else than other players or Gods.
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When dying from something that is not another player, the player will turn back time a day prior their death.
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When going back in time, unless chosen alongside their God, memories of time happening in the Erased Time from the player who died, will be shared to all other players.
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Other players will also remember their times within the Erased Time.
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A player would be able to tell whether another is or isn't a player,
especially at the brink of death. -
Gods cannot directly act against one another.
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Just like the first players, anyone being asked to become a player can refuse as well.
The game starts the moment one God has chosen its Ward.
No game without a set of rules for fair-play :3
Rules are meant to be broken...
Another info dump down the road o7