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    Starter Guide to the Beanstalk Society  by @Just-a-tiny-bunStarter Guide to the Beanstalk Society Elheim The world where folks of many shapes and sizes live. This planet is very much like our own with one true exception- the presence of literal magic and the lifeforms and people who adapted around it. Without magic the world of Elheim will cease to function. Even humans have learned to use it to their advantage, despite there being no way for them to wield it without external means. Magic brought with it beings composed fully from its energy, and gave rise to the many variations of fae folk. The Beanstalk Society A collective name for a set of cities that make up the capital of a major nation, a vast metropolis that is touted as a utopia where people of every size can coexist in harmony. It is a goal of many to come to this hub to make their dreams come true. Wile giants Or Wilde giants as they are known in some English territories, are one of the many types of giants that exist in the world of Elheim. Unlike the Bobdinrangs, they don't share a common ancestor with humans, for they are in actuality a species of faerie/fae folk and are the last remaining mega fauna of that order. They are beings made up entirely of magic, the very essence of it courses through their veins as an essential part of their bodies alongside oxygen and blood. As a result they excel in a wide range of supernatural abilities, ranging from elemental powers, healing, telepathy, and so on. Wiles are the only giants to begin life at a regular human height before experiencing a growth spurt at the start of adolescence. This makes them natural born sizeshifters, alternating between giant height to human sized at will depending on their mood. Once upon a time Wiles were fearsome hunters who were more beast than man. They had the ability to transform into a wide range of terrifying half-creatures, from the fowls of the air to big cats and wolves of the earth, to name a few. In modern times however, due to a mysterious force not yet known, they have lost this ability and are now mere shards of their former selves. Wiles still maintain some of their past abilities, like their heightened senses of sight, smell and hearing. They also have a tendency to fall into behavioral patterns that are described as "wilde like" in nature: growling, purring or otherwise emitting other animalistic sounds. Despite this, they are genuinely harmless and do this primarily to de-stress or as a sign of affection. Though more often than not they will try their best to mask it. Wiles have a checkered history with humans, for in the ancient past they waged combat with each other, with Wiles often seeing them as prey. Thus even in the modern day, humans are wary of them, despite the fact that Wiles have mellowed down significantly since then. Wiles are more often than not treated unfairly in places where humans and Bobdinrangs rule, even if it's not outright stated. Humans In Elheim, humans had to adapt to a world where they are not the dominant species. They are known for their strong sense of pride, their surprising flexibility, and the endurance to press on even in the most stressful times. Humans in the modern day are unable to wield magic on their own, the exception being those who possess the witch gene who are the most powerful among them. However, they can easily be manipulated by it, and it has become a vital part of their lives even if they don't always realize it. Thanks to the magic that exists all around them, emitted by the world itself, humans are a lot stronger and faster physically. They are able to jump from great heights without injuring themselves, and are not crushed so easily under weight or pressure. In other words, they've adapted well to live in places alongside giants and other mythical beings. This doesn't make them invincible however, get too cocky and you can still break bones if you're not careful. Humans are certainly weaker than most magic users, but they make up for it for their spunk and wit alone. Bobdinrangs Or Bobs for short, they are considered the “gentle giants” of this world. They resemble humans in every way except for size, of which they can reach an average height of roughly eighty feet. Along with elves and humans, Bobdinrangs rule much of the Beanstalk Society, establishing a coalition focusing on peace and prosperity among all the different peoples, mythical and non-magic users alike. Some Bobs carry the Bunyan gene. Individuals with this trait have incredible strength that are unmatched even with their size, and are said to carry mountains (even though no one has actually tested this claim). Despite this, Bobs take great care to maintain their image as amicable beings who are extremely delicate even whilst handling much smaller creatures. The big tradeoff for them is that much like humans, Bobdinrangs are incapable of using magic on their own. Unlike humans however, this extends to being immune to most beneficial magic that directly affects them, like the power to heal quickly. Due to this, many Bobs harbor jealousy towards magic users, especially for Wiles with their ability to shrink and meet their smaller neighbors at eye level. Bobs, much like every other human-like being, can also harbor other vices, so don't let their cheery go lucky nature fool you. Elves Elves are the most predominant magic users, and perhaps the most powerful relative to their size. They normally stand between 3 to 5 inches in their basic height, but through seamless magic they can shift up to a maximum size of an average human. Elves are generally laid back, elegant and observant to knowledge, scholars and professors are common among them. They once lived in micro societies far from the civilizations of humans and Wiles, etc. Their magic is boundless, able to reach great distance and affect a wide multitude of people, but as folks who are famously known for not participating in strife, they pride themselves in opting for passive spells and harnessing magical energy to aid in making everyday life easier. Elves are largely responsible for the technological advancements throughout Elheim. They invented the "magitech" channels, a network that combines electricity with the crude magic that pools from various locations around the world, in order to power up homes no matter how great. Despite these advances in science, most elven folk Elves choose to live largely humble lives close to nature. Their ties to the natural world and the magic that flows within are what fuels their power, and many elves would fall ill if they are removed from said environment for too long. Despite this, elves who live closer to the capital (and the kingdoms that reside within) have developed a culture that favors consumerism and thrills. These “high” elves are famously posh, and are the ones known for their dealings (and often rivalry) between the Bobdinrangs. Those who are among this group make up a small population of elf society, however. Other folks who also make their living in the Beanstalk Society, but are not as prominently seen as those listed above, include: Nature Giants Plant like beings who are taller than most giants with a maximum height of nearly a hundred feet. They have a soothing aura that are described as making even the most energetic and rowdy folks feel calm around them. They often keep to themselves and are far fewer in number compared to the Bobdinrangs. They have powerful magic that are based in song. Maurognomes Or gnomes for short, a rarely seen type of being who are more mouse than man, with ears, fur and a long skinny tail with fur at the tip. Gnomes are often nicknamed borrowers for their behavior of creeping into homes and moving objects around. Gnomes have a very harsh history with humans, therefore the former do not trust the latter and rarely reveal themselves. They are trusting with elves and surprisingly, Wile giants, on the other hand. Satyr Human-sized beings with horns on their heads. With their tendency to hide these features when dealing with other beings, Satyrs are rarely seen in the heart of the Beanstalk Society. They possess magic but in limited doses, and they have historically specialized in crafting wares and weapons. Witches A human who has the witch gene, who permanently turns into one once their powers are untapped. Witches deal with light and dark magic, and everything in between. The former often call themselves cunning men or cunning women, and the latter are almost never seen in the public eye. They are responsible for crafting much of the magic potions that people use in their lives. They have a checkered history with ordinary humans, but have been known to form strong alliances with elves and Wile giants. There a many more beings who live in the wider world, outside of the hustle and bustle of the Beanstalk Society. These include the merpeople of the sea kingdom, and the various animal species like dragons who roam the territories far from human-like eyes. The world of Elheim is full of mysteries still yet to be unraveled..Might of the Dark Star by @Noctem-Tenebris[H:UtS/AF] Hermesio by @wanderstar39Weirdly colored planet by @Fu44yFluff8utt2025-09-27 - Doodle - Roseraie by @carbonacatEarth-like planet by @Fu44yFluff8uttthe heir by @KorwynzeThe Planet Snatcher by @MickblendAphpo Space by @Tonio0064The Nebula Stars Vol. 1 Ch. 1 pg. 16 by @KareBeast[c] TYR STERLING by @godbirdartMars by @MguidaMarte by @MguidaTalk Like a Pirate Day 2025 by @Kohaku_Dragonwispy nightcap by @Korwynzelostberry by @Korwynzedewcatchers by @KorwynzeFire whirl on Aurum by @lichpassingUncanny Counties: Enviroment Concepts. by @DiregrubsSketchbookArmageddon by @Fu44yFluff8uttAMLS 3A2 Tenodera by @SentientAberrationMay the clouds keep you safe in their mist⋆.ೃ࿔☁︎ ݁ ˖*༄ by @Ghostierainealien lunch by @lichpassingReliving all my worst mistakes | OC art by @Z3NNPUNKpast jude by @tacticalinsectOmbra outfit (redesign) by @Ari-CrocutaKier - altuyur fauna by @T34Kier - altuyur faunaI've posted the art 8 months ago here. However, back then, I didn't write the text that was supposed to come with it. Today, I remembered to and finished it (hurra). You can view extra art and text + images over on Tumblr .<hr> kierheadKier is a domesticated working animal by kyhuines. Most of their domesticated animals are either herding cattle or flying critters. Kier is part of the flying one. Their olfactory receptors, tahofahs, are densely compacted and strictly used for sensing smell, and like most terrestrial animals, they use them to detect nefarious gases in the air. Used for hunting small animal, ranging around rat sized prey to fox sized, it can also be deployed to reduce pest infestation in crop fields, its tactic being to stand immobile and just catch passing critters with its jaws, or fly above and hover around for any moving pest in the field.Kiers have been used in armed conflicts for millennia in order to kill messengers nikars (messenger pigeon, basically), and in some cases even messenger Mierthris. Some breeds are slightly bigger, if not larger than their wild counterpart. Said wild counterpart is distinguished by being named Kier'kh and usually range in the south of the cresent, the native range of mierthri, and where most of their population still reside in mordern day. It is to say that the southern khawir kyhuines domesticated a species that preys on various small animals, which includes mierthri people, although they weren't aware of the latter. Trading animals between the two species isn't very common, nor is it something mierthris are usually interested in; this goes for maanul's cattle too. Since every animal the other species have is usually massive next to them, it's most of the time not practical. But kier is one of the few who can be useful to them, as a guard for the youth who would repel predators. However, most groups are quite apprehensive about having a domesticated version of a predator they are familiar with being so close to them. Them being small, and moving around in front of the kier, may make a kier show aggressive behavior if the hunting breed wasn't properly trained and desensitized to mierthris. And while incidents are rare, they spread around fast and are thought to be happening all the time.kiercolorbonus sketches,including their default natural coloration, red. The white is a mutation that is commonly bred because people like the way it looks. As well as it being viewed as a bonevolent messenger of dieties in several mythologies. Although funnily enough, kiers are mediocre in terms of transmitting messages to another party, as they function more like a hawk, and are a pain to train in general. While Nikars are much more suited for this task as they are natural homing flyers, no training is needed.Bells and Pearls by @FleurFlowell[Com - Fakemon] Floeguin & Dragafloe by @TeaLeo"Did we forget to calibrate solars?" by @Monotheonist
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