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posted last year, edited last year

Back in summer of 2010, I started my first serious attempt at making an ongoing comic, called "Infinity." It only got about 16 very sporadic pages before in 2012 I concluded I had bit off more than I could chew with it and gave it an early end and moved on to other projects. Nevertheless, the experience was still a huge learning experience, and my art quality had indeed improved a fair bit by the end of it thanks to working on it, so I deemed it worthy of reposting here, if just for that.

I started scanning in my lineart in pure black and white at about this point, which resulted in much cleaner and sharper lineart right out of the gate and overall resulting in a crisper image. It also made coloring a bit less of a chore too, though nonetheless this didn't seem to speed up production much at the time. I also made a couple of tweaks to the texture overlay thing I'd started doing so to make those appear a bit cleaner too.

I had also upgraded my version of Photoshop from the one I had been using at around this time, so that probably helped with the streamlining too.

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