
- visibility51
I've read a fair amount of Lit-Rpgs. If you've watched many isekai type animes or manga, you likely know what I'm talking about. The ones with levels and stat screens that largely exist to handwave away explanations on how the characters have gotten so strong? Or to simplify fights?
Yeah, I never understood why those were all basically the same. Bright blue screens, the same rpg format, with the only real toss up being whether or not quests are a thing. Actual real life rpgs aren't even the same from rpg to rpg!
But anyway- I've decided to make my rpg-esque system function quite differently. Even different from a lot of romance-harem type isekais with rpg systems I've seen. It also looks different, like pages from a book plastered about to make the 'screens'.
For one, the stat screen shows 20% markers instead of precise numbers. If you have 5 bubbles filled out in a stat, you're in the top 20% of people for that stat. Definitely lets you guess, say, how strong someone is but it's not exact.
For two, the reputation screen... like exists? Idk, I've never really seen a lit-rpg with a reputation screen. The closest I've found is in stories where the rpg elements are because the characters are stuck in an actual videogame (like SAO) but that's not really the same thing.
Kind of fucked up to define human relationships via numbers tbh... that's kind of the point in this particular case. There's a lot going on behind the screen but that's enough of me rambling for now- silly little 300 word limit